Commit Graph

12 Commits (d8c2c615dc17f847711602f659982df2d4c2c8fe)

Author SHA1 Message Date
sigonasr2 4306f4eab8 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
sigonasr2 9ca52cbead Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
sigonasr2 a71978c819 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 8 months ago
sigonasr2 6ff939e491 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago
sigonasr2 613e2be21f Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2 9 months ago
sigonasr2, Sig, Sigo 519a373fa8 Remove (most) stuttering from web build when loading stage sound. 9 months ago
sigonasr2, Sig, Sigo 8b7703f457 Story I unlocks from the beginning of the game. 9 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 3f4c714c42 All basic sound effects implemented. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 11 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 4631733497 Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings. 1 year ago
sigonasr2, Sig, Sigo dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport) 1 year ago
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 8e46d7698e Fix Warrior Auto attack damage multiplier config value not being adjustable. 1 year ago
Nic0Nic0Nii bd407aca83 Implement a few more properties 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
Nic0Nic0Nii eb1ceb31dd Start incorporating Warrior ability properties into config file. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
Nic0Nic0Nii 3cb8c43da1 Setup class config file directory structure 1 year ago
sigonasr2 3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
Nic0Nic0Nii 50a73a53e7 Precast targeting indicator now centered 1 year ago
sigonasr2, Sig, Sigo c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 1 year ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago