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a449932226
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Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
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2024-02-10 05:02:39 -06:00 |
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0a9136e6c4
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Handle mouse buttons for rebinding controls. Release Build 6956.
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2024-02-10 03:06:30 -06:00 |
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6a5b74b3e6
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Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
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2024-02-09 23:41:39 -06:00 |
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ce46a1d3d7
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Refactored analog control system to use digital DAS input system with directional input support.
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2024-02-09 22:48:49 -06:00 |
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0ca94369ac
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Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
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2024-02-06 22:38:40 -06:00 |
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Nic0Nic0Nii
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ef63a07f5c
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Added any keybind detection to PGE and began implementing menu helper innterfaces
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-02-05 21:30:27 +00:00 |
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a6d2765585
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Condensed DrawInput function to accept a variant instead of having double copies of the function.
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2024-02-03 00:16:10 -06:00 |
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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2024-02-02 20:31:34 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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2024-01-28 19:39:01 -06:00 |
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9f5bb212f8
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Added tile environment color manipulation.
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2024-01-24 21:11:16 -06:00 |
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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2024-01-23 23:04:29 -06:00 |
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4eec0ce337
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Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
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2024-01-20 14:42:35 -06:00 |
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Nic0Nic0Nii
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df08aa9936
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Add in analog stick control handling. Add interface configuration file.
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2024-01-19 15:20:38 +00:00 |
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21965b3c90
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Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 17:22:23 +00:00 |
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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2024-01-16 20:14:43 -06:00 |
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c4ee2608f2
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Added basic controller keybind support.
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2024-01-15 02:50:20 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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2024-01-12 11:51:07 -06:00 |
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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2024-01-11 01:26:58 -06:00 |
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6d11eb5048
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Update to geom2d 2.0 util
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2024-01-10 17:49:24 -06:00 |
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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2024-01-10 02:24:12 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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2024-01-06 18:09:29 -06:00 |
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9d3be5395c
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Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
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2024-01-05 21:47:04 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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