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bd8bd92b9e
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Set default volume setting for BGM and SFX to 70% instead of 100% volume. Release Build 8951.
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2024-04-21 16:47:36 -05:00 |
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0fd57311be
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Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909.
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2024-03-05 00:59:00 -06:00 |
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93081fe7f0
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Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
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2024-03-03 22:36:37 -06:00 |
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f8408dc530
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Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871.
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2024-03-01 17:10:06 -06:00 |
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469c360e51
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Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
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2024-02-29 06:55:07 -06:00 |
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2d0702af2c
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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2024-02-28 23:09:55 -06:00 |
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03e6d3bd80
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Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
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2024-02-27 05:25:12 -06:00 |
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b0f0e7dcdd
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-02-26 21:35:45 +00:00 |
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3e180c26d2
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Sort all layers before splitting them into upper and lower in preparation for sorted rendering.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-02-26 21:22:18 +00:00 |
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0861419582
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Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
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2024-02-24 16:54:35 -06:00 |
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76c1487871
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Make loading for BGMs loopless.
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2024-02-24 13:42:53 -06:00 |
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e2cc0aa90c
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Implemented controller compatibility for the pause menu. Release Build 7447.
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2024-02-20 05:49:51 -06:00 |
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66b0648a59
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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2024-02-20 03:47:12 -06:00 |
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Nic0Nic0Nii
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1f244777c9
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-02-06 20:57:22 +00:00 |
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2b34cbbeac
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Added bgm and sfx sliders.
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2024-02-01 18:56:01 -06:00 |
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d6a44c149d
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Wolves changed to Windhounds.
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2024-01-22 01:48:22 -06:00 |
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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2024-01-09 05:44:37 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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0643393b9c
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Added Sound effect configuration and implementation.
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2024-01-08 05:26:20 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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2024-01-06 18:09:29 -06:00 |
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15ea25fe71
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Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
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2024-01-06 04:26:01 -06:00 |
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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2024-01-06 03:35:32 -06:00 |
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8afa9889af
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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2024-01-06 01:27:31 -06:00 |
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72c8796dcb
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Add BGM channel framework and setup audio event system.
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2024-01-05 23:13:42 -06:00 |
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bbc027609b
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Setup configuration framework and test music for audio engine.
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2024-01-05 22:25:25 -06:00 |
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9d3be5395c
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Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
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2024-01-05 21:47:04 -06:00 |
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