The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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133 lines
4.4 KiB
133 lines
4.4 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Audio.h"
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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INCLUDE_game
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INCLUDE_DATA
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void Audio::Initialize(){
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Audio&instance=game->audioEngine;
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for(auto&[key,data]:DATA["Events"]){
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instance.events.insert(key);
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}
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for(auto&[songName,data]:DATA["BGM"]){
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int channelCounter=0;
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BGM&bgm=instance.bgm[songName];
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bgm.SetName(data["Track Name"].GetString());
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while(data.HasProperty(std::format("channel[{}]",channelCounter))){
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bgm.AddChannel(data[std::format("channel[{}]",channelCounter)].GetString());
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channelCounter++;
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}
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if(!data.HasProperty("Default Volume"))ERR(std::format("WARNING! Track {} does not have a Default Volume parameter!",bgm.GetName()));
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if(data["Default Volume"].GetValueCount()!=bgm.GetChannelCount())ERR(std::format("WARNING! Default Volume parameters do not match channel count. {} != {}",data["Default Volume"].GetValueCount(),bgm.GetChannelCount()));
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VolumeList volumes;
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for(int i=0;i<data["Default Volume"].GetValueCount();i++){
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volumes.push_back(data["Default Volume"].GetInt(i));
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}
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bgm.AddEventVolumes("Default Volume",volumes);
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if(data.HasProperty("Fade Time"))bgm.SetFadeTime(data["Fade Time"].GetReal());
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if(data.HasProperty("Events")){
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for(auto&[eventName,data]:DATA["Events"]){
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VolumeList volumes;
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for(int i=0;i<data.GetValueCount();i++){
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volumes.push_back(data.GetInt(i));
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}
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bgm.AddEventVolumes(eventName,volumes);
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}
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}
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}
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}
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MiniAudio&Audio::Engine(){
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return game->audioEngine.audioEngine;
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}
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void Audio::Play(const std::string_view sound){
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Engine().Play(std::string(sound));
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};
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void Audio::PlayBGM(const std::string_view sound,const bool loop=true){
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if(Engine().LoadS)
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Engine().Play(std::string(sound));
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};
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void Audio::BGM::SetFadeTime(const float fadeTime){
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this->fadeTime=fadeTime;
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}
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void Audio::BGM::AddEventVolumes(const Event&eventName,const VolumeList&volumes){
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eventVolumes.AddEventInfo(eventName,volumes);
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}
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const size_t Audio::BGM::GetChannelCount()const{
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return channelNames.size();
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}
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const SongName&Audio::BGM::GetName()const{
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return songName;
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}
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void Audio::BGM::SetName(std::string_view name){
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songName=name;
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}
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void Audio::BGM::AddChannel(const ChannelName&name){
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channelNames.push_back(name);
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}
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const VolumeList&Audio::EventData::GetVolumes(const Event&event)const{
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if(eventInfo.find(event)!=eventInfo.end())return eventInfo.at(event);
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return eventInfo.at("Default Volume");
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}
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void Audio::EventData::AddEventInfo(const Event&eventName,const VolumeList&volumes){
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eventInfo[eventName]=volumes;
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}
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std::string operator""_SFX(const char*key,size_t length){
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return "sfx_directory"_S+std::string(key,length);
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}
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std::string operator""_BGM(const char*key,size_t length){
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return "bgm_directory"_S+std::string(key,length);
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} |