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AdventuresInLestoria
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Commit Graph
35 Commits (cd986d16fa1716b898f3477ee63564208241ad60)
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SHA1
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Date
sigonasr2
d208772107
Add Strip color unit tests. Remove unused displayCol member from the Item class. 123/123 unit tests passing. Release Build 10607.
4 months ago
sigonasr2
23673ec2af
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
4 months ago
sigonasr2
2f244e21ff
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
4 months ago
sigonasr2
c3c8be14f8
Include unequipping checks for enchant unit test. Removing items should update the player's active enchant list.
4 months ago
sigonasr2
68e7446053
Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
4 months ago
sigonasr2
db81ac4fc8
Added sample Item Enchant configuration file.
4 months ago
sigonasr2
ee4d250370
Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487.
4 months ago
sigonasr2
30b8760fd6
Add unit test to verify non-accessory items cannot be disassembled.
4 months ago
sigonasr2
97040ef051
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
4 months ago
sigonasr2
21579b7bdf
Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
4 months ago
sigonasr2
47319a99f8
Fix unit tests, item script tests weren't properly updated. Mark Tests were properly killing targets, removing their marks. 105/105 Tests passing. Release Build 10302.
4 months ago
sigonasr2
60b45cf6b1
Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
4 months ago
sigonasr2
540f0c39ae
Added TriggerMark convenience function and appropriate unit test for it.
4 months ago
sigonasr2
1614022349
Add unit testing for DOT effects, true damage effects, and applying mark tests to both player tests and monster tests. Fixed bugs related to DOTs not triggering proper damage events and not resetting DOT damage number timers over time. 105/105 unit tests passing. Release Build 10254.
4 months ago
sigonasr2
7ae4fbea3a
Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
4 months ago
sigonasr2
7f4b949627
Add Adrenaline Rush unit test.
4 months ago
sigonasr2
b4fa870236
Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947.
5 months ago
sigonasr2
aaea75c6c6
Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944.
5 months ago
sigonasr2
d008e4fefd
Add Player HP Recovery tests. 90/90 tests passing.
5 months ago
sigonasr2
b2ae457feb
Finish all player set effect equipment tests. 87/87 tests passing.
5 months ago
sigonasr2
e57f281ac4
Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
5 months ago
sigonasr2
183b8ef29d
Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing.
5 months ago
sigonasr2
fecc001140
Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923.
5 months ago
sigonasr2
ce445c7d41
Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing.
5 months ago
sigonasr2
34515cec76
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
5 months ago
sigonasr2
02523d5ebb
Added tests for equipment stats, equipment set effects, and accessory random stat checks.
5 months ago
sigonasr2
6410d837c7
Player Equipment set effect tests added.
5 months ago
sigonasr2
5193f382a3
Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test.
5 months ago
sigonasr2
0dc68d7f0c
Fix unit test crashing when loading from GFX.
5 months ago
sigonasr2
c879cafe1e
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
5 months ago
sigonasr2
6274dcefb1
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
5 months ago
sigonasr2
6cb3cb4e6d
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
5 months ago
sigonasr2
2c7d69d1b5
Added Monster unit tests relating to the damage formula, crit rates, and special survival cases.
5 months ago
sigonasr2
f1fa126d1e
Add in Monster Unit tests verifying move speed is adjusted properly.
5 months ago
sigonasr2
b617120867
Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
5 months ago