sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |
sigonasr2
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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12 months ago |
sigonasr2
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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1 year ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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1 year ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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1 year ago |
sigonasr2
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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1 year ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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1 year ago |
sigonasr2
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e656dc95b2
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Add an update icon call to SetItem for MenuItemItemComponent
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1 year ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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1 year ago |
sigonasr2
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3251053364
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Added row item display button components.
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1 year ago |
sigonasr2
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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1 year ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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1 year ago |
sigonasr2
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e6808dfef2
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Generate mock-up map textures when commerical assets are not found.
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1 year ago |
sigonasr2
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38729877b8
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Fix up all menu components to integrate with new view port system.
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1 year ago |
sigonasr2
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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1 year ago |
sigonasr2
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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1 year ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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1 year ago |
sigonasr2
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c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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1 year ago |
sigonasr2
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e4c777f60a
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Fixed item quantities being gone from decal versions of MenuItemItemButton components.
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1 year ago |
sigonasr2
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5abc789bcd
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Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
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1 year ago |
sigonasr2
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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1 year ago |
sigonasr2
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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1 year ago |
sigonasr2
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e744112206
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GUI template/macro usage refactor.
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1 year ago |
sigonasr2
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a1caeff702
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Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
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1 year ago |
sigonasr2
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5a6080b98f
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Implement equip generated item descriptions.
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1 year ago |
sigonasr2
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4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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1 year ago |
sigonasr2
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dc6ecf40c2
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Set bonuses implemented in equip stats.
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1 year ago |
sigonasr2
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13104bae66
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Back button in character stats window, moved elements slightly upwards for better positioning.
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1 year ago |
sigonasr2
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ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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1 year ago |
sigonasr2
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4ab88b3014
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Implement reset code (#FFFFFF)
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1 year ago |
sigonasr2
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df1d9771aa
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Implemented hex color font coloring.
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1 year ago |
sigonasr2
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88a239cd91
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Equip Window is now functional.
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1 year ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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1 year ago |
sigonasr2
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5eec1a21c5
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Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
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1 year ago |
sigonasr2
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808cc32418
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Implemented color code text in PGE.
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1 year ago |
sigonasr2
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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1 year ago |
sigonasr2
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30287c91d2
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Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
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1 year ago |
sigonasr2
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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1 year ago |
sigonasr2
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0b912e199a
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Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
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1 year ago |
sigonasr2
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2cf48c53f9
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Parse enhancement stats of equipment items.
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1 year ago |
sigonasr2
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694a82701e
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Create new equipment images, read/parse equipment config file
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1 year ago |
sigonasr2
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b51d6f571a
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Refactored window removing components for scrollable components.
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1 year ago |
sigonasr2
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a659bf7924
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Character Info Window layouts setup
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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1 year ago |
sigonasr2
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
sigonasr2
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3d6517e02f
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Pause overworld map state while other menus are opened.
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1 year ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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1 year ago |