Commit Graph

89 Commits (c876f8a6eaaaebb87f137206866ce357f3ff2001)

Author SHA1 Message Date
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 1 year ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2, Sig, Sigo 0529de4bf9 Add in pathfinding abilities to monster movement strategies. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 7348426c71 Upper level and lower level rendering handled properly. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 42c5043163 Death animation now tied to monster data. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 1 year ago
sigonasr2 ae50e6631f Test a webhook commit. 1 year ago
sigonasr2 0718150cd0 Test commit. 1 year ago
sigonasr2 3650b94363 Verifying commit pushing works. 1 year ago
sigonasr2 b6b9089422 Included proper variable initialization states for Monsters. 1 year ago
sigonasr2 a94528fe3e Added Spawners 1 year ago
sigonasr2 01d1e44839 Added Bullet shooting 1 year ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 1 year ago
sigonasr2 df1681b051 Bounce collisions occur between units. 1 year ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago
sigonasr2 8bb42df861 Implemented spawners and monster rendering. 2 years ago
sigonasr2 0f449a902a Implemented monster update method and monster spawner methods. 2 years ago
sigonasr2 1e0e40c77b Refactor animation data location. 2 years ago
sigonasr2 86867cd82c Prep Monster structures 2 years ago