sigonasr2
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5788123ab5
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Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux.
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10 months ago |
sigonasr2
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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10 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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10 months ago |
sigonasr2
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116c3c1a51
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Fix Overworld Menu encounters scrolling for keyboard-only controls. Remove redundant rendering for display text on key DrawInput popups. Make sure mouse-displayed inputs don't render the primary mouse icon twice. Release Build 6993.
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10 months ago |
sigonasr2
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0a9136e6c4
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Handle mouse buttons for rebinding controls. Release Build 6956.
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10 months ago |
sigonasr2
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35cc847671
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Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon.
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10 months ago |
sigonasr2
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6a5b74b3e6
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Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
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10 months ago |
Nic0Nic0Nii
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cbc4fa5470
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Add DAs input functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
Nic0Nic0Nii
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e1294dd9ce
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Chapter 1 script revisions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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2b34cbbeac
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Added bgm and sfx sliders.
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10 months ago |
Nic0Nic0Nii
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2bbd5e9ee4
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Traveling merchant randomized data is now saved
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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10 months ago |
Nic0Nic0Nii
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32bec29f61
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Add available chapter to individual crafting requirements and item dattabase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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2b7ebb32cc
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Visual Novel character sizing now scales based on image size instead.
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10 months ago |
sigonasr2
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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10 months ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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10 months ago |
Nic0Nic0Nii
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00e7a01ab1
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Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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10 months ago |
sigonasr2
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db93e05afc
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Sherman's menu integrated. Added NPC display names above the characters.
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10 months ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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10 months ago |
Quapsel
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9cffb7c1ec
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hub map changed in levels.txt
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10 months ago |
sigonasr2
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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10 months ago |
Nic0Nic0Nii
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2e3e8dd910
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Add debug flag when building emscripten in debug mode.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Nic0Nic0Nii
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973813f0b5
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Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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10 months ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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10 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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10 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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10 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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10 months ago |
Quapsel
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ce76d120ed
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Ring of the Bear added to Ursule loot table
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10 months ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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10 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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10 months ago |
Nic0Nic0Nii
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1046557ac0
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Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Quapsel
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c2e5e9aba7
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Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
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10 months ago |
Nic0Nic0Nii
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4f6d9b09e3
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Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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10 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Quapsel
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617b7e72d6
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„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
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10 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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10 months ago |
sigonasr2
|
9f5bb212f8
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Added tile environment color manipulation.
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10 months ago |
sigonasr2
|
7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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10 months ago |
sigonasr2
|
4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
|
bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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11 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
Nic0Nic0Nii
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7b0c83824d
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Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
|
3f0bfb6919
|
„Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern
4-Piece Leather Set Bonus changed from HP-Recovery to HP6-Recovery.
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11 months ago |