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c307178d95
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Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
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2024-07-15 16:52:02 -05:00 |
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5b32eb268b
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Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
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2024-07-15 11:13:01 -05:00 |
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210dd3b9de
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Set background music of Chapter 2 stages to the foresty track.
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2024-07-15 04:39:43 -05:00 |
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b63372230e
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Add in Chapter 2 map spawn zones and end zones.
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2024-07-15 04:31:19 -05:00 |
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421ba4bc4a
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Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
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2024-07-15 01:14:32 -05:00 |
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191aa24dc2
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Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
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2024-07-14 07:59:13 -05:00 |
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ddcec79102
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Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979.
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2024-07-12 17:08:28 -05:00 |
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a308fcc4d8
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Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
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2024-07-12 16:42:08 -05:00 |
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9551d71f75
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Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
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2024-07-11 15:26:37 -05:00 |
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784aa022e2
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Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
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2024-07-11 14:59:35 -05:00 |
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3560ddc31e
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Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948.
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2024-07-11 08:03:37 -05:00 |
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Quapsel
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41e8384012
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„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Copper Armour - Crafting and Enhancement Material Cost set.
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2024-07-07 06:59:24 -05:00 |
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Quapsel
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256e41599c
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Description for the item "Stone" changed to hint that its actually some kind of mineral.
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2024-07-07 05:30:55 -05:00 |
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Quapsel
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37f46c9d91
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„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons)
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2024-07-07 04:49:23 -05:00 |
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Quapsel
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2f6c6f5c96
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„Adventures in Lestoria/assets/config/levels.txt“ ändern
Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
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2024-07-07 04:19:07 -05:00 |
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Quapsel
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21d4cbcaae
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Items for Stage loot added in Item Database.
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2024-07-07 04:03:38 -05:00 |
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Quapsel
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7484c94708
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„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Attack Values for Weapons adjusted.
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2024-07-07 03:54:53 -05:00 |
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a7b9017fa7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-07-07 00:34:15 -05:00 |
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c7fca6a694
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Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
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2024-07-07 00:34:13 -05:00 |
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Quapsel
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efcaac792f
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Chapter 2 Bonus stage - Spawn Zones and Monster placement.
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2024-07-04 12:08:17 +02:00 |
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Quapsel
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a25545bd99
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-07-03 05:47:32 +02:00 |
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Quapsel
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2ef2a9b1f9
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Chapter 2 Bonus Stage added.
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2024-07-03 05:47:21 +02:00 |
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Quapsel
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d0d96c83ce
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Corrected Loot table for Goblin (Bow) & Goblin (Bombs)
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2024-07-02 06:05:06 -05:00 |
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4828b95a8c
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Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906.
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2024-07-02 05:38:01 -05:00 |
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Quapsel
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ad4549cc5d
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Chapter 2 Monsters loot table adjusted.
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2024-07-01 15:12:33 -05:00 |
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Quapsel
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48718453df
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Monster placement for 2_7 & 2_8
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2024-07-01 16:35:39 +02:00 |
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Quapsel
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3ab6ef678d
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Monster placement for 2_3, 2_4, 2_5 & 2_6
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2024-06-30 19:10:56 +02:00 |
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Quapsel
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d45e9e2dab
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Spawn Zones for Chapter 2 placed.
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2024-06-29 18:06:22 +02:00 |
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Quapsel
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2cd2104914
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Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2.
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2024-06-29 14:41:30 +02:00 |
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1f635a667d
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Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
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2024-06-20 22:27:47 -05:00 |
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ddeef9973a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-06-20 21:03:23 -05:00 |
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2a8bc4cdcb
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Chapter 2 Boss shockwave safe spot location indicators added.
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2024-06-20 21:03:22 -05:00 |
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Quapsel
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ef0bf13747
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„Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern
Chapter 2 Merchant adjusted.
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2024-06-20 20:55:41 -05:00 |
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Quapsel
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98f30c0ad4
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 2 Consumables added.
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2024-06-20 20:50:03 -05:00 |
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8699f1b808
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Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678.
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2024-06-19 02:46:42 -05:00 |
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a740d6eb01
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Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
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2024-06-18 11:38:03 -05:00 |
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cd1a734b19
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-06-18 09:47:20 -05:00 |
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0fd1d5ee8a
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Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
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2024-06-18 09:47:18 -05:00 |
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Quapsel
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5cc1bedeac
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Descriptions added.
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2024-06-17 20:07:22 -05:00 |
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Quapsel
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a11240c372
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 2 Monster Drops added.
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2024-06-17 20:02:55 -05:00 |
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Quapsel
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77da812319
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„Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern
Chapter 2 Boss Accessoires added.
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2024-06-17 19:45:03 -05:00 |
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eb3562eca3
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Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
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2024-06-15 18:28:45 -05:00 |
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c625b0767e
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Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
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2024-06-15 18:01:44 -05:00 |
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4a77391dec
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Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
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2024-06-09 12:33:16 -05:00 |
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09d3b2b233
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Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613.
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2024-06-09 11:28:20 -05:00 |
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1066a7a37d
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Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
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2024-06-09 11:06:19 -05:00 |
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01df50e8da
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Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
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2024-06-08 16:44:22 -05:00 |
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c738bdac0b
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Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578.
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2024-06-06 17:43:54 -05:00 |
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96790c3073
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Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576.
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2024-06-06 09:11:27 -05:00 |
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5af5cac7e8
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Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572.
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2024-06-06 03:42:23 -05:00 |
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