sigonasr2
|
81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
|
1 year ago |
Nic0Nic0Nii
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
24030733bd
|
Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
|
1 year ago |
sigonasr2
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
1 year ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
|
1 year ago |
sigonasr2
|
3a880c55a2
|
Class abilities are statically set so they are initialized on load to allow for proper swapping.
|
1 year ago |
sigonasr2
|
1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
|
1 year ago |
sigonasr2
|
73d29a2ab5
|
Added lingering field effect.
|
1 year ago |
sigonasr2
|
88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
|
1 year ago |
Nic0Nic0Nii
|
eb5bb15918
|
Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
5da8b19c34
|
Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
7388ffc923
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2, Sig, Sigo
|
1f69848049
|
Prep player class structure refactor. Add default destructors to all parent classes.
|
2 years ago |
sigonasr2
|
bcd8569804
|
Move class-specific animation update functions into their own class update functions.
|
2 years ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
2 years ago |
sigonasr2, Sig, Sigo
|
93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
2 years ago |
sigonasr2, Sig, Sigo
|
e172483cc6
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
7f3f82a80d
|
Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
5a0e4d0d01
|
Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
2 years ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
2 years ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
2 years ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
2 years ago |
sigonasr2, Sig, Sigo
|
50cb945df4
|
Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
|
2 years ago |
sigonasr2, Sig, Sigo
|
debf151c46
|
Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
2 years ago |
sigonasr2
|
397dd13a28
|
Include executable in build.
|
2 years ago |
sigonasr2
|
2766425d44
|
Update gitignore
|
2 years ago |
Quapsel
|
d804112460
|
placed Monsters for 1-1
|
2 years ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
2 years ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
2 years ago |
sigonasr2, Sig, Sigo
|
d494be6970
|
Added collision checks and interactions based on upper/lower level status.
|
2 years ago |
sigonasr2
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
|
2 years ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
|
2 years ago |
sigonasr2
|
7348426c71
|
Upper level and lower level rendering handled properly.
|
2 years ago |
sigonasr2
|
440b2cb139
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
69fac079f7
|
Zones caused the player to swap between upper and lower levels.
|
2 years ago |
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2 years ago |
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
2 years ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
|
2 years ago |