Commit Graph

199 Commits (c065e9f6fb1ad430b2b50623fef7685e5844a79a)

Author SHA1 Message Date
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2 years ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 1c2106135d Player configuration file implemented. 2 years ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2 years ago
Nic0Nic0Nii 017a72b8cc Added retreat configuration variables. 2 years ago
Nic0Nic0Nii ac1896b671 Start implemnting ranger config 2 years ago
Nic0Nic0Nii d38422b9da Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula 2 years ago
Quapsel 2287b186f1 Boss Stage 1 v2 2 years ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 b4692769a0 Add configuration parameters for Wizard Meteor ability. 2 years ago
sigonasr2 49b802fc99 Added in Wizard Lightning Bolt Configuration Parameters 2 years ago
sigonasr2 9d65f5ba93 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 8e46d7698e Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 2 years ago
Nic0Nic0Nii bd407aca83 Implement a few more properties 2 years ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2 years ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 2 years ago
sigonasr2 3223c3e879 Oh, let's not actually include a bad config file. 2 years ago
sigonasr2 904f5bc5df <<std::endl 2 years ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 2 years ago
Nic0Nic0Nii eb1ceb31dd Start incorporating Warrior ability properties into config file. 2 years ago
sigonasr2 44281bac19 Added casting time parameters to ability configuration files. 2 years ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 2 years ago
Nic0Nic0Nii 3cb8c43da1 Setup class config file directory structure 2 years ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 2 years ago
Nic0Nic0Nii 11aa50105c Reorganize data file specs and implement custom operator syntax 2 years ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 2 years ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2 years ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 2 years ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 2 years ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2, Sig, Sigo 93cf655a40 Giant meteor and add check for dead targets for lightning bolt chain spread 2 years ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2, Sig, Sigo 36005ec0b3 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 2 years ago
Quapsel cb24484dfe small positions changes for 1-1 objects. 2 years ago
Quapsel d804112460 placed Monsters for 1-1 2 years ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 2 years ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 2 years ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 2 years ago
Quapsel b2a5f3fbfe finished 1-1 part before bridge 2 years ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 2 years ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 3939ee5693 Fire Bolt implemented. 2 years ago