Commit Graph

5 Commits (c03f87aefd80cb8e0cb8c2c65e3a75af6948f270)

Author SHA1 Message Date
sigonasr2 5788123ab5 Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux. 10 months ago
sigonasr2 8afd66632a Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 10 months ago
Nic0Nic0Nii 1f244777c9 Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 10 months ago
sigonasr2 07139f06b7 Release build 6277. Fix second boss script not being loaded properly. 10 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 11 months ago
sigonasr2 e744112206 GUI template/macro usage refactor. 12 months ago
sigonasr2 88a239cd91 Equip Window is now functional. 12 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 8af7afadae Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 2e248e30b4 Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
sigonasr2 cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
sigonasr2 3f78565655 Added properties for border and background control, vertically align uncentered labels by default. 1 year ago
sigonasr2 e779725106 Define health and growth rates of each class. 1 year ago
sigonasr2 b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 1 year ago
sigonasr2 e3d0283fcb Prepare framework with Draw and DrawDecal split. 1 year ago
sigonasr2 461265a8a4 Added label, text, and quantity descriptions for all items on the inventory menu. 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago