sigonasr2
|
c03f87aefd
|
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
|
7 months ago |
sigonasr2
|
074a53e34f
|
Change trim function on Visual Novel.
|
7 months ago |
sigonasr2
|
e40f7dccd5
|
Use smaller images for class character/visual novel sprites. Release Build 9020.
|
7 months ago |
Quapsel
|
578011d394
|
2_2 added.
|
7 months ago |
sigonasr2
|
5ff64da26a
|
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
|
7 months ago |
sigonasr2
|
64dc8bcf10
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
|
7 months ago |
sigonasr2
|
e2101d5da0
|
Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
|
7 months ago |
sigonasr2
|
ed0d5e2507
|
Boar test behaviors and general AI implemented. Release Build 8958.
|
7 months ago |
sigonasr2
|
c15fc769e1
|
Add animation utilities for getting current animation frame index and total animation duration.
|
7 months ago |
sigonasr2
|
54c36d61fa
|
Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
|
8 months ago |
sigonasr2
|
7330697806
|
First half of Boar AI completed.
|
8 months ago |
Quapsel
|
4d01e983f1
|
added exp values for new Monsters.
|
8 months ago |
Quapsel
|
2da1e111f5
|
added wall for start of 1_4.
|
8 months ago |
sigonasr2
|
483fe6b32d
|
Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
|
8 months ago |
sigonasr2
|
05439de383
|
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
|
8 months ago |
sigonasr2
|
171cc49d46
|
Add back in connections for Chapter 2.
|
8 months ago |
sigonasr2
|
4557138662
|
Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
|
8 months ago |
sigonasr2
|
1d1c12004e
|
Updated all maps to utilize monster template system.
|
8 months ago |
sigonasr2
|
373ac8b94b
|
Patch 1.2
|
8 months ago |
sigonasr2
|
d98d127861
|
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
|
8 months ago |
sigonasr2
|
31ccdee2f5
|
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
|
8 months ago |
sigonasr2
|
7aa455a890
|
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
|
8 months ago |
sigonasr2
|
188f2f28b2
|
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
|
8 months ago |
sigonasr2
|
debe7054b0
|
Minimap shadow ring implemented. Release Build 8904.
|
8 months ago |
sigonasr2
|
5b35ca5c52
|
Remove Infinite Map setting from 1-B1 and 2-1
|
8 months ago |
sigonasr2
|
ae72a05fe0
|
Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
|
8 months ago |
sigonasr2
|
3215414e11
|
1-5. Fix a missed tile near waterfall area.
|
8 months ago |
sigonasr2
|
eb9114406e
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
sigonasr2
|
3c65db545d
|
When the game loses focus, the game will autopause during exploration. Release Build 8879.
|
8 months ago |
sigonasr2
|
77e2a654f4
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
sigonasr2
|
1680b37671
|
Add toggle between small,large, and hidden minimap. Release Build 8868.
|
8 months ago |
Quapsel
|
f899995c49
|
added Walls at beginning and end of every Map.
|
8 months ago |
sigonasr2
|
0b25bf1d1b
|
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
|
8 months ago |
sigonasr2
|
a37a7d41ce
|
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
|
8 months ago |
sigonasr2
|
581128002b
|
Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
|
8 months ago |
sigonasr2
|
2b2ce710e0
|
World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
|
8 months ago |
sigonasr2
|
3871d9f085
|
Rebuild master branch build. Release Build 8667.
|
8 months ago |
Quapsel
|
468bf9e4b6
|
small Tileset change for map start/end
|
8 months ago |
sigonasr2
|
e59ace87f3
|
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
|
8 months ago |
sigonasr2
|
6dd032c6f6
|
Minimap chunk revealing implemented. Release Build 8781.
|
8 months ago |
sigonasr2
|
205a974a7b
|
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
|
8 months ago |
sigonasr2
|
f9ffd026a9
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
sigonasr2
|
d85946f034
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
|
8 months ago |
sigonasr2
|
b5d5e547d7
|
Minimap shadowing.
|
8 months ago |
sigonasr2
|
a81169cd7f
|
Color mode sampling on tiles to determine minimap colors. Release Build 8703.
|
8 months ago |
sigonasr2
|
914b55e4c1
|
Minimap generation implemented. Release Build 8675.
|
8 months ago |
sigonasr2
|
b199208c9f
|
Fix major accessory duplication bug. Release Build 8666.
|
8 months ago |
sigonasr2
|
133dc1a2e0
|
Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
|
8 months ago |
sigonasr2
|
84c8ceb898
|
Save file hash failing should log, not error. Release Build 8655.
|
8 months ago |
sigonasr2
|
62f74bde4e
|
Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652.
|
8 months ago |