sigonasr2
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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1 year ago |
sigonasr2
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c816a0eac7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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cb600c8ea4
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Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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1 year ago |
Quapsel
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921b369fac
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small progress on tile presets
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2 years ago |
sigonasr2
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43b5503661
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Added particle effects for slime king jump and landing.
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2 years ago |
sigonasr2
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14564d814d
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Animations that are missing from the animation map now auto-generate after animations have been defined.
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2 years ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
sigonasr2
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ba8a1bd091
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Monster water reflections implemented.
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2 years ago |
sigonasr2
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4631733497
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Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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2 years ago |
sigonasr2, Sig, Sigo
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ac0fbbb174
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Move the spawn point back.
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2 years ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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2 years ago |
sigonasr2
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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2 years ago |
sigonasr2
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d88b747900
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Release build 1226.
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2 years ago |
sigonasr2
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f67866d370
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Remove animated water test tile.
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2 years ago |
sigonasr2
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2 years ago |
sigonasr2
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d8a1e99d74
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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d6ef557a1c
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Comment on why we need overlapping collision rectangles.
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2 years ago |
sigonasr2, Sig, Sigo
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11742b61f9
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Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Quapsel
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1924dd7463
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added more tile presets
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2 years ago |
Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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2 years ago |
Quapsel
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f110da9a7e
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1_1_v2 Monster Spawn location edited
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2 years ago |
sigonasr2
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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2 years ago |
sigonasr2, Sig, Sigo
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596d4122b4
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Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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293938dc3f
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Update SigScript
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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49b597bfe7
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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8aba4dfc5b
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Prep animated tile structures.
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2 years ago |
sigonasr2
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2 years ago |
sigonasr2
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ee16393f85
|
Fix incorrect ordering of fade layers.
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2 years ago |
sigonasr2
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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2 years ago |
Quapsel
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c47e088938
|
First Tile-Presets created.
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2 years ago |
Quapsel
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74d86d476e
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
Quapsel
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c59eb3e7fb
|
1_1_v2 finished
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2 years ago |
sigonasr2
|
100a3ece57
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Finished slime king jump attack, account for Z axis when determining damage validity.
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2 years ago |
sigonasr2
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942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2 years ago |
sigonasr2
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efdf696d2c
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Phase 1 Bullet shot pattern for Slime King implemented.
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2 years ago |
sigonasr2
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54e72d088e
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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2 years ago |
sigonasr2
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ac93b32e8a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2 years ago |
Quapsel
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916904d76d
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corrected asset filepath
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2 years ago |
Quapsel
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3c554c3004
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Added missing assets
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2 years ago |
sigonasr2
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3ee066bb88
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
2 years ago |
Nic0Nic0Nii
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a1a35fabd0
|
Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
|
39c4db9c6f
|
Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
018bc49eb9
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
Nic0Nic0Nii
|
b39bed3958
|
Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Quapsel
|
265e36eda9
|
1_1_v2 progress
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2 years ago |
Nic0Nic0Nii
|
a69be08a1a
|
Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
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46ead6262b
|
Condense lambda.
|
2 years ago |
sigonasr2
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b35aacae03
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Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
|
2 years ago |