Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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11 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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11 months ago |
Nic0Nic0Nii
|
aabc9e4cc5
|
Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
|
dfb210f7d3
|
1_5 & 1_6 Border added
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11 months ago |
Quapsel
|
85e8958ebf
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
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11 months ago |
Nic0Nic0Nii
|
1490b2b9f9
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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11 months ago |
sigonasr2
|
553baa5945
|
Changed reflection code to slightly account for rotations.
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11 months ago |
sigonasr2
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c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
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11 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
11 months ago |
sigonasr2
|
6907b35e16
|
Imported new EXP formula.
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11 months ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
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11 months ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
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11 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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11 months ago |
Quapsel
|
ee5831422d
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
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11 months ago |
Quapsel
|
47aa305ab9
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
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11 months ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
|
11 months ago |
Quapsel
|
f8ea2f8db1
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
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11 months ago |
sigonasr2
|
7cd3600f42
|
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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11 months ago |
sigonasr2
|
9dc2a0a4c2
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
|
11 months ago |
Quapsel
|
f363b4b38e
|
1_4 Border added
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11 months ago |
Quapsel
|
77493be6fa
|
added missing Border in 1_2
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11 months ago |
Quapsel
|
70323f6013
|
Fixed Problems with Tree overlapping on 1_2 & 1_3
|
11 months ago |
sigonasr2
|
a97bc7b2f0
|
Add HUD input display button images.
|
11 months ago |
sigonasr2
|
df10dc43a8
|
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
|
11 months ago |
Nic0Nic0Nii
|
df08aa9936
|
Add in analog stick control handling. Add interface configuration file.
|
11 months ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
11 months ago |
Quapsel
|
f8a9bd1e27
|
Map Border 1_2 & 1_3 added.
|
11 months ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
|
11 months ago |
sigonasr2
|
59c77add6b
|
Update 'Adventures in Lestoria/assets/config/configuration.txt'
|
11 months ago |
Quapsel
|
812791de8a
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
|
11 months ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
11 months ago |
sigonasr2, Sig, Sigo
|
1ab521ecc0
|
Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Quapsel
|
ad10a08644
|
small fixes in 1_2
|
11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
Quapsel
|
afb05b9616
|
End of Map Collision + 1_1 Borders added
|
11 months ago |
sigonasr2
|
cfd3be4f13
|
Changes to bear sprite.
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
3e2bd6feb6
|
Add bear sprite and bear strategy framework.
|
11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
sigonasr2
|
acaf1bc3bf
|
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
|
11 months ago |
sigonasr2
|
e8d2ec9e9d
|
Frog behavior implemented.
|
11 months ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
|
11 months ago |
Quapsel
|
849244d407
|
Monster Spawns 1_6, 1_7 & 1_8
|
11 months ago |
Quapsel
|
2dfbd1fec2
|
Monster spawns for 1_3, 1_4 & 1_5.
|
11 months ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
11 months ago |
sigonasr2
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
11 months ago |
Quapsel
|
d2b799419f
|
added tiles for Map Border.
|
11 months ago |