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sigonasr2
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AdventuresInLestoria
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Commit Graph
514 Commits (b9ea6d1432d34af6251196c93ed182570b29aa42)
Author
SHA1
Message
Date
sigonasr2
e7760bcf97
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
12 months ago
sigonasr2
fed07eddd6
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
12 months ago
sigonasr2
5ed991ec88
Boss Phase 3 completed.
12 months ago
sigonasr2
7705a64624
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
12 months ago
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
12 months ago
sigonasr2
bc702788cf
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
12 months ago
sigonasr2
7a557fe5fc
Add overlay sprite feature, extra animations for second boss.
12 months ago
sigonasr2
afdb85e16f
Release version 6278.
12 months ago
sigonasr2
07139f06b7
Release build 6277. Fix second boss script not being loaded properly.
12 months ago
sigonasr2
934019e84e
Add dynamic color and incrementing/decrementing counters for health/mana.
12 months ago
sigonasr2
b8da4fbbbe
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
12 months ago
sigonasr2
553baa5945
Changed reflection code to slightly account for rotations.
12 months ago
sigonasr2
37fb379df9
Update to release build 6238.
12 months ago
sigonasr2
7c87766bc5
Update release build to version 6216.
12 months ago
sigonasr2
aec9646d40
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
12 months ago
sigonasr2
a5abe82594
Move spawn debug report code to after all initialization.
12 months ago
sigonasr2
aa483f1d5e
Fixed friend class not working for emscripten builds. Release build 5869.
1 year ago
sigonasr2
c4ee2608f2
Added basic controller keybind support.
1 year ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
1 year ago
sigonasr2
62a2119ab2
Initial frog behavior aiming implemented.
1 year ago
sigonasr2
b97afb24bd
Frog tongue should only hit each entity one time.
1 year ago
sigonasr2
20e452b337
Smooth movement should respect elapsed time and not be frame-based.
1 year ago
sigonasr2
87cdff2218
Tongue hitbox should be determined by current length of tongue, not final length.
1 year ago
sigonasr2
8d471fe35e
Release build 5736
1 year ago
sigonasr2
c18418c4ce
Cleaned up pathfinding algorithms.
1 year ago
sigonasr2
5f1b07d8b5
Refactoring A* algorithm to use a set structure instead of an array.
1 year ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
1 year ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
1 year ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
1 year ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
1 year ago
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