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b9cdfb923d
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Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484.
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2024-05-29 09:07:39 -05:00 |
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d07d571f3c
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Indentation and fix includes for macros in Error.h Release Build 9427.
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2024-05-24 22:37:20 -05:00 |
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f0ea435562
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Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424.
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2024-05-24 20:46:50 -05:00 |
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619cd19bcb
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Cherry pick Boss indicator and knockback bugfixes into demo build from commit 862d047b06. Release Build 9420. Demo Patch 3.
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2024-05-24 20:26:57 -05:00 |
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71dea81ff5
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Cherry pick Ursule fixes from commit c7b5660a70 into demo version. Release Build 9417.
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2024-05-24 20:26:47 -05:00 |
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33d45d3bcf
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Update knockback logic and formula again. Release Build 9177.
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2024-05-03 08:01:03 -05:00 |
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1395adf8e6
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Apply Knockback and Slime King Knockback fix to demo branch. Release Build 8955.
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2024-04-29 00:52:31 -05:00 |
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330608667a
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Update distribution and release build scripts to not stop on failed removals for demo branch. Update .gitignore (google drive desktop.ini files)
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2024-04-28 22:33:34 -05:00 |
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738517b2e5
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Update gamepack for demo build to use lower resolution character images.
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2024-04-21 16:49:53 -05:00 |
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bd8bd92b9e
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Set default volume setting for BGM and SFX to 70% instead of 100% volume. Release Build 8951.
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2024-04-21 16:47:36 -05:00 |
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9371241af9
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Change trim function on Visual Novel.
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2024-04-21 16:34:52 -05:00 |
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65a3e23200
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Knockback fix applied to demo branch.
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2024-04-19 06:31:07 -05:00 |
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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2024-04-15 21:24:29 -05:00 |
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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d10127b721
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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35acba879e
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Patch 1.2
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2024-04-14 17:45:35 -05:00 |
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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2024-04-14 14:48:37 -05:00 |
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e0aea34a43
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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2024-04-14 14:12:00 -05:00 |
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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2024-04-13 16:20:35 -05:00 |
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cc8f79d34a
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Remove Infinite Map setting from 1-B1 and 2-1
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2024-04-13 15:53:01 -05:00 |
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ef7fc2c826
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Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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2024-04-13 11:45:16 -05:00 |
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5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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2024-04-13 11:34:45 -05:00 |
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f91ddf542d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-13 11:30:37 -05:00 |
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3d897b1aba
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Downstream merge with demo branch into master branch.
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2024-04-13 11:30:36 -05:00 |
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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2024-04-13 10:03:11 -05:00 |
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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2024-04-13 09:37:18 -05:00 |
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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2024-04-12 17:00:07 -05:00 |
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Quapsel
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00fc1b4a92
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added Walls at beginning and end of every Map.
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2024-04-12 18:39:51 +02:00 |
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317ea5a672
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Downstream merge with demo branch.
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2024-04-11 19:46:05 -05:00 |
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2e39c0a3f5
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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2024-04-11 19:42:57 -05:00 |
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64a25dc66c
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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2024-04-11 15:09:50 -05:00 |
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f2b17e8c85
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Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
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2024-04-11 12:20:48 -05:00 |
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5d09e8d66a
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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2024-04-11 11:30:11 -05:00 |
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df28a12c63
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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2024-04-11 11:27:39 -05:00 |
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91a660c5b4
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Rebuild master branch build. Release Build 8667.
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2024-04-11 10:47:51 -05:00 |
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Quapsel
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626cf84d99
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small Tileset change for map start/end
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2024-04-11 16:25:12 +02:00 |
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60696e9956
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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2024-04-11 01:30:06 -05:00 |
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089e84134f
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Minimap chunk revealing implemented. Release Build 8781.
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2024-04-10 17:02:25 -05:00 |
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c378939994
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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2024-04-09 18:38:01 -05:00 |
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4306f4eab8
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Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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2024-04-09 00:49:04 -05:00 |
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254b4b3ea0
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Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
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2024-04-08 23:16:34 -05:00 |
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8c759f0367
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Minimap shadowing.
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2024-04-04 17:16:02 -05:00 |
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90beda6807
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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2024-04-02 21:14:19 -05:00 |
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d2079f2a90
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Minimap generation implemented. Release Build 8675.
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2024-04-02 18:21:02 -05:00 |
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Nic0Nic0Nii
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5abd80932e
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Upstream Merge branch 'demo'
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2024-04-02 13:20:06 +00:00 |
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37a8847e4e
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Fix major accessory duplication bug. Release Build 8666.
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2024-04-01 20:58:29 -05:00 |
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