sigonasr2
|
fb6e47fbfa
|
Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483.
|
6 months ago |
sigonasr2
|
3c47cb908e
|
Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
|
6 months ago |
sigonasr2
|
32c0052971
|
Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473.
|
6 months ago |
sigonasr2
|
7cf8c0b138
|
Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455.
|
6 months ago |
sigonasr2
|
b7372ec283
|
Define tornado bullet type and attack. Release Build 9451.
|
6 months ago |
sigonasr2
|
e53f7cb4cd
|
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
|
6 months ago |
sigonasr2
|
bea3d5b6ee
|
Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434.
|
6 months ago |
sigonasr2
|
3ed876aa91
|
Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416.
|
6 months ago |
sigonasr2
|
2d2c123c33
|
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
|
6 months ago |
Quapsel
|
8f346d724d
|
early version for 2_8 added.
|
6 months ago |
sigonasr2
|
3e4a1c53ac
|
Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.
|
6 months ago |
Quapsel
|
7d6b7cbf4f
|
slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage.
|
6 months ago |
sigonasr2
|
4fcc5db4af
|
Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
|
6 months ago |
sigonasr2
|
440cc89c7b
|
Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.
|
6 months ago |
sigonasr2
|
a39551c356
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
|
6 months ago |
sigonasr2
|
d6409f4604
|
Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
|
6 months ago |
sigonasr2
|
5361525b70
|
Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.
|
6 months ago |
sigonasr2
|
551cabf463
|
Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
|
6 months ago |
sigonasr2
|
1d5d4d8240
|
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
|
6 months ago |
sigonasr2
|
9a9cbe765e
|
Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
|
7 months ago |
sigonasr2
|
ad04f89526
|
Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
|
7 months ago |
Quapsel
|
2f2d286fa4
|
2_4 added.
|
7 months ago |
sigonasr2
|
3e68c9ac9e
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
Quapsel
|
b996a39905
|
2_5 early version added
|
7 months ago |
sigonasr2
|
3c23cc774f
|
Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
|
7 months ago |
sigonasr2
|
8fa1a72fad
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
|
7 months ago |
sigonasr2
|
1dc1447fbf
|
Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266.
|
7 months ago |
Quapsel
|
f921e3951c
|
Boss Stage - Chapter 2 - Bonus Boss
|
7 months ago |
sigonasr2
|
f9ad9c4390
|
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
|
7 months ago |
sigonasr2
|
bd14a21793
|
Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
|
7 months ago |
sigonasr2
|
c3f2620d5d
|
Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
|
7 months ago |
Quapsel
|
aa8d6d92ce
|
2_3 added.
|
7 months ago |
sigonasr2
|
b8e1006901
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
sigonasr2
|
a4e24b030d
|
Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
|
7 months ago |
sigonasr2
|
e67a1ba684
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
|
7 months ago |
sigonasr2
|
45060e9160
|
Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.
|
7 months ago |
sigonasr2
|
3fafcd39f3
|
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
|
7 months ago |
sigonasr2
|
2fed323770
|
Setup framework for the goblin boar rider.
|
7 months ago |
sigonasr2
|
17581cfaf4
|
Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
|
7 months ago |
sigonasr2
|
6b64d6aaad
|
Adjust all monster tilesets and presets with new sprites.
|
7 months ago |
sigonasr2
|
264cf998b9
|
Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
|
7 months ago |
sigonasr2
|
89bc17c0a2
|
Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
|
7 months ago |
sigonasr2
|
aaaf10f6fc
|
Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
|
7 months ago |
sigonasr2
|
aa9c818773
|
Include animation gifs in repo.
|
7 months ago |
sigonasr2
|
c4a3a6f915
|
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
|
7 months ago |
sigonasr2
|
c4ac37af76
|
Fix crash when the game attempts to spawn item drops. Release Build 9125.
|
7 months ago |
sigonasr2
|
33d81125df
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
Quapsel
|
a9bb2c62eb
|
changes at 2_1 & tilepresets.
|
7 months ago |
sigonasr2
|
593180c730
|
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
|
7 months ago |
sigonasr2
|
96a8ba56c8
|
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
|
7 months ago |