Commit Graph

1287 Commits (afff03e201bee99090455bd0f2395f11d0401bda)
 

Author SHA1 Message Date
sigonasr2 afff03e201 Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837. 5 months ago
sigonasr2 d8c2c615dc Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 5 months ago
sigonasr2 d6d02cc986 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 5 months ago
sigonasr2 f355b01171 Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
sigonasr2 e4a1cddd77 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 5 months ago
sigonasr2 e33b3552f1 Add in Monster Unit tests verifying move speed is adjusted properly. 5 months ago
sigonasr2 dcea90fedb Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 5 months ago
sigonasr2 abb18767d4 Accidental copying of triangles in collision checking loop. 5 months ago
sigonasr2 1f635a667d Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 5 months ago
sigonasr2 ddeef9973a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
sigonasr2 2a8bc4cdcb Chapter 2 Boss shockwave safe spot location indicators added. 5 months ago
Quapsel ef0bf13747 „Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern 5 months ago
Quapsel 98f30c0ad4 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
sigonasr2 a82d06940d Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683. 5 months ago
sigonasr2 8699f1b808 Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678. 5 months ago
sigonasr2 64823fb2f3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
sigonasr2 dc2394cd17 Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675. 5 months ago
sigonasr2 c83aff8962 More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf) 5 months ago
sigonasr2 c6c3e5cf72 gcc does not like the promotion from float to double in std::max... 5 months ago
sigonasr2 0eb28bd029 const in wrong spot for TMXParser::GetOptimizedMap. Release Build 9666. 5 months ago
sigonasr2 5f77321d3d Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665. 5 months ago
sigonasr2 9dcfa55407 Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660. 6 months ago
sigonasr2 c8e74cb647 Fix distance check mismatch with actual hurt range of the large stone toss. Knockback collisions now match the Hurt collisions. Add a universal knockback function. Release Build 9659. 6 months ago
sigonasr2 a740d6eb01 Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 6 months ago
sigonasr2 cd1a734b19 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 0fd1d5ee8a Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648. 6 months ago
Quapsel 5cc1bedeac „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 6 months ago
Quapsel a11240c372 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 6 months ago
Quapsel 77da812319 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern 6 months ago
sigonasr2 eb3562eca3 Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641. 6 months ago
sigonasr2 c625b0767e Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630. 6 months ago
sigonasr2 4a77391dec Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622. 6 months ago
sigonasr2 09d3b2b233 Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613. 6 months ago
sigonasr2 1066a7a37d Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610. 6 months ago
sigonasr2 01df50e8da Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. 6 months ago
sigonasr2 c738bdac0b Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. 6 months ago
sigonasr2 96790c3073 Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576. 6 months ago
sigonasr2 6dc986d424 Remove test code for stage overlay mask implementation. Release Build 9574. 6 months ago
sigonasr2 597e861677 Merge pull request 'AreaHighlightTest' (#57) from AreaHighlightTest into master 6 months ago
sigonasr2 5af5cac7e8 Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572. 6 months ago
sigonasr2 0dd8ca5ae9 Split up implementation of Pixel from the header file so that the entire pixel game engine header isn't required for Pixels. [WIP] Stage Mask polygon and overlay structures setup. 6 months ago
sigonasr2 cea4372737 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. 6 months ago
sigonasr2 8c5438b73b Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554. 6 months ago
sigonasr2 82e8dca6ee Allow clicking to any unlocked locations on the Overworld Map rather than being forced to step through every adjacent stage to reach desired level. Release Build 9551. 6 months ago
sigonasr2 5f0a516be5 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. 6 months ago
sigonasr2 15cf736be0 Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
sigonasr2 5918846fbd Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. 6 months ago
sigonasr2 cfbd4dce97 Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. 6 months ago
sigonasr2 c55a3a1e6b On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515. 6 months ago
sigonasr2 f401138006 Must have at least 20 messages to be considered a successful run. 6 months ago