Commit Graph

1528 Commits (ac934eead52330f6bb68c7e040e928c2ab8d11f4)
 

Author SHA1 Message Date
sigonasr2 cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. 12 months ago
sigonasr2 ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 12 months ago
sigonasr2 0d6ab94fda Implement load game functions. 12 months ago
sigonasr2 5e5e8f5656 Save File implemented. 12 months ago
sigonasr2 dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. 12 months ago
sigonasr2 cbdd317068 Add label update manual disable flag for when a label update would cause issues on the character equip menu. 12 months ago
sigonasr2 fccf24c0c9 Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item. 12 months ago
sigonasr2 5a9396fbcb Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference). 12 months ago
sigonasr2 4daf4f0135 Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index. 12 months ago
sigonasr2 0e5d871c68 Implemented Mersenne Twister RNG. 12 months ago
sigonasr2 73b72a8838 Randomize stats implemented with a correct integer distribution (equal probability for all numbers). 12 months ago
sigonasr2 c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. 12 months ago
Quapsel c1391f153c hub changes 12 months ago
Quapsel 37dc25edbc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 12 months ago
Quapsel 7fd25e383d tilesets added, tileset animation added, early version of hub added 12 months ago
sigonasr2 c528d89b85 Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats. 12 months ago
sigonasr2 f987e51324 Locked item display changes. 12 months ago
sigonasr2 9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. 12 months ago
sigonasr2 c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 12 months ago
sigonasr2 4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 12 months ago
Quapsel b02936fcb5 1_8 added 12 months ago
sigonasr2 64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. 12 months ago
sigonasr2 8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 12 months ago
sigonasr2 3410b5b92b Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 12 months ago
sigonasr2 bd066ee787 Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 12 months ago
sigonasr2 f2e3405b5b Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 12 months ago
sigonasr2 20f30b0f30 Add and setup Blacksmith Crafting Window 12 months ago
Quapsel d16508dd65 1_7 added 12 months ago
Quapsel 8e7d4ad269 1_6 added 12 months ago
sigonasr2 38bedb653d Added item enhancement check functions, added priming requirements, and updated item enhancement function. 12 months ago
sigonasr2 318719d46f Implement crafting requirement structures and dummy data for equipment. 12 months ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 12 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 12 months ago
sigonasr2 28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 12 months ago
sigonasr2 6412f34dce Implemented Merchant Selling Screen 12 months ago
sigonasr2 25dd39b60a Setup Sell Layout for merchant screen. 12 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 12 months ago
sigonasr2 2a72238e40 Implemented all item stats. 12 months ago
sigonasr2 126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 12 months ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 12 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
sigonasr2 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 12 months ago
sigonasr2 7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 12 months ago
sigonasr2 e89d18d84f Added TODO file 12 months ago
sigonasr2 b81058e296 Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur. 12 months ago
sigonasr2 852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 12 months ago
sigonasr2 fd96b23110 Added duration-based restoration buffs for the Restore Item Script. 12 months ago
sigonasr2 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
sigonasr2 d801a41900 Implement hover out actions for item loadout window (the tech now exists!!) 12 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago