1319 Commits

Author SHA1 Message Date
aaea75c6c6 Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 2024-07-08 17:12:00 -05:00
d008e4fefd Add Player HP Recovery tests. 90/90 tests passing. 2024-07-08 16:34:00 -05:00
b2ae457feb Finish all player set effect equipment tests. 87/87 tests passing. 2024-07-08 10:48:00 -05:00
e57f281ac4 Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 2024-07-08 07:24:02 -05:00
183b8ef29d Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 2024-07-07 10:07:13 -05:00
fecc001140 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 2024-07-07 09:41:46 -05:00
ce445c7d41 Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing. 2024-07-07 08:35:01 -05:00
65f1254d26 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-07-07 08:24:22 -05:00
d049676080 Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922. 2024-07-07 08:24:21 -05:00
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2990578eab „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Copper Armour - Crafting and Enhancement Material Cost set.
2024-07-07 06:59:24 -05:00
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7e5457a36d „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Description for the item "Stone" changed to hint that its actually some kind of mineral.
2024-07-07 05:30:55 -05:00
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5648230084 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons)
2024-07-07 04:49:23 -05:00
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0d0d7b49b1 „Adventures in Lestoria/assets/config/levels.txt“ ändern
Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
2024-07-07 04:19:07 -05:00
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2c8cd8e685 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Items for Stage loot added in Item Database.
2024-07-07 04:03:38 -05:00
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9d053f044b „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Attack Values for Weapons adjusted.
2024-07-07 03:54:53 -05:00
0ee780f1af Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-07-07 00:34:15 -05:00
4c72e2f3b4 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 2024-07-07 00:34:13 -05:00
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2c77f00194 Chapter 2 Bonus stage - Spawn Zones and Monster placement. 2024-07-04 12:08:17 +02:00
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086e1e3f9c Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-07-03 05:47:32 +02:00
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89b5ece5f1 Chapter 2 Bonus Stage added. 2024-07-03 05:47:21 +02:00
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c44780016a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Corrected Loot table for Goblin (Bow) & Goblin (Bombs)
2024-07-02 06:05:06 -05:00
77c908d52c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 2024-07-02 05:38:01 -05:00
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48484ca640 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Chapter 2 Monsters loot table adjusted.
2024-07-01 15:12:33 -05:00
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ca1f91b463 Monster placement for 2_7 & 2_8 2024-07-01 16:35:39 +02:00
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ec8402aeca Monster placement for 2_3, 2_4, 2_5 & 2_6 2024-06-30 19:10:56 +02:00
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75370b9299 Spawn Zones for Chapter 2 placed. 2024-06-29 18:06:22 +02:00
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4c0010e92a Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2. 2024-06-29 14:41:30 +02:00
34515cec76 Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 2024-06-28 01:59:18 -05:00
02523d5ebb Added tests for equipment stats, equipment set effects, and accessory random stat checks. 2024-06-26 15:36:02 -05:00
6410d837c7 Player Equipment set effect tests added. 2024-06-25 17:10:39 -05:00
5193f382a3 Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test. 2024-06-25 16:51:52 -05:00
0dc68d7f0c Fix unit test crashing when loading from GFX. 2024-06-25 15:27:52 -05:00
dba8ee124d Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837. 2024-06-25 03:11:56 -05:00
c879cafe1e Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 2024-06-25 02:46:27 -05:00
6274dcefb1 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 2024-06-24 12:04:06 -05:00
6cb3cb4e6d Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 2024-06-24 10:08:54 -05:00
2c7d69d1b5 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 2024-06-22 10:49:17 -05:00
f1fa126d1e Add in Monster Unit tests verifying move speed is adjusted properly. 2024-06-22 10:15:50 -05:00
b617120867 Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 2024-06-22 09:45:59 -05:00
ce482d19b5 Accidental copying of triangles in collision checking loop. 2024-06-21 03:03:42 -05:00
1c9641be0c Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 2024-06-20 22:27:47 -05:00
5f0f8259e8 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-06-20 21:03:23 -05:00
9b9ba195f1 Chapter 2 Boss shockwave safe spot location indicators added. 2024-06-20 21:03:22 -05:00
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d51603f75a „Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern
Chapter 2 Merchant adjusted.
2024-06-20 20:55:41 -05:00
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f511bc8900 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 2 Consumables added.
2024-06-20 20:50:03 -05:00
d27009efa3 Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683. 2024-06-20 18:01:44 -05:00
db515cca4c Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678. 2024-06-19 02:46:42 -05:00
e56b0c1445 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-06-19 02:30:10 -05:00
053e2ba724 Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675. 2024-06-19 02:30:09 -05:00
6c4992ab96 More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf) 2024-06-18 15:57:00 -05:00