sigonasr2
a740d6eb01
Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
5 months ago
sigonasr2
8c5438b73b
Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554.
6 months ago
sigonasr2
92a3c463f7
Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494.
6 months ago
sigonasr2
ad14544418
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
6 months ago
sigonasr2
e1ed802fed
Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434.
6 months ago
sigonasr2
081bc71612
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
7 months ago
sigonasr2
79b595bbef
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
7 months ago
sigonasr2
c83f84f29c
Setup framework for the goblin boar rider.
7 months ago
sigonasr2
7375d37d99
Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
7 months ago
sigonasr2
cdda8c9a99
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
7 months ago
sigonasr2
7320fe9348
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
7 months ago
sigonasr2
119efab573
Add animation utilities for getting current animation frame index and total animation duration.
7 months ago
sigonasr2
4fb84cf365
First half of Boar AI completed.
8 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
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Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
sigonasr2
4b3b36bdfd
Added tutorial tooltips. Release Build 7758.
9 months ago
sigonasr2
d5bd8655a9
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
9 months ago
sigonasr2
6db0aa3641
Implemented controller compatibility for merchant menu. Release Build 7211.
10 months ago
sigonasr2
48ba282fa5
Implemented equipment menu navigation (partially).
10 months ago
Nic0Nic0Nii
ef63a07f5c
Added any keybind detection to PGE and began implementing menu helper innterfaces
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
2b34cbbeac
Added bgm and sfx sliders.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
Nic0Nic0Nii
973813f0b5
Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
9163eecd4a
Add in a run towards phase after a certain number of stomps for second boss.
10 months ago
sigonasr2
fed07eddd6
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
10 months ago
sigonasr2
5ed991ec88
Boss Phase 3 completed.
10 months ago
sigonasr2
9f5bb212f8
Added tile environment color manipulation.
10 months ago
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
10 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
62a2119ab2
Initial frog behavior aiming implemented.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
6dc88f0d1f
Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
11 months ago
sigonasr2
eae8239501
Traveling Merchant Purchase Window and systems implemented.
11 months ago
sigonasr2
71fe49162d
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
11 months ago
sigonasr2
025a89788e
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
12 months ago
sigonasr2
469bea4c5e
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
12 months ago
sigonasr2
54677e9263
Incorporated stat differences to equip menu display.
12 months ago
sigonasr2
808cc32418
Implemented color code text in PGE.
12 months ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
12 months ago
sigonasr2
b51d6f571a
Refactored window removing components for scrollable components.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
1bf30f4392
Added ability to select a loadout item from the inventory menu screen.
1 year ago
sigonasr2
e189d4b516
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
1 year ago