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2667cc526e
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Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
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2024-08-10 16:56:42 -05:00 |
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bc31ba5862
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Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
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2024-08-10 15:14:43 -05:00 |
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68744adf54
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Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
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2024-08-10 06:55:26 -05:00 |
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7bf1c90e77
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Enable threads support on emscripten build.
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2024-08-09 20:15:13 -05:00 |
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e43798fa9a
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Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
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2024-08-09 18:13:08 -05:00 |
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214759c606
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Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846.
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2024-08-09 05:28:08 -07:00 |
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97a9025830
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Donut circle cooldown indicator test code.
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2024-08-09 04:27:37 -07:00 |
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7fa02b0f7a
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Implement Mega Charged Shot. Release Build 10827.
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2024-08-09 02:42:33 -07:00 |
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10b849e906
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Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824.
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2024-08-09 02:41:51 -07:00 |
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ab963293d1
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Add niconiconii user profile to solution include directories. Implement Extreme Rapid Fire enchant. Release Build 10819.
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2024-08-09 01:32:03 -07:00 |
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3d1d14ea2d
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Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
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2024-08-08 17:29:08 -05:00 |
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8ac625660d
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Implemented Stealthy Retreat enchant. Release Build 10803.
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2024-08-08 13:57:24 -05:00 |
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78956e986c
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Added helper functions for auto attack timer. Added unit test for auto attack timer functions. Implemented Quickdraw enchant. 132/132 tests passing. Release Build 10800.
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2024-08-08 11:37:45 -05:00 |
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859ff52ac2
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Last Reserve enchant implemented. Release Build 10798.
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2024-08-08 10:38:15 -05:00 |
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333acfe149
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Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
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2024-08-08 08:32:40 -05:00 |
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d49e7ff6bb
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Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
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2024-08-08 04:22:53 -05:00 |
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00e22877c4
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Integrate display color provided in Item Enchant configuration to show up for enchanted items displayed in menus and their descriptions. Release Build 10737.
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2024-08-07 12:58:22 -05:00 |
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0e3d57be24
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Move ItemEnchant's attributes into separate private variable allowing us to add a Setter and Getter for the attributes to call UpdateDescription function whenever an attribute is modified. Fix rounding display bug (use round instead of ceil) when comparing improvements/downgrade attributes in the character equip menu. (This handles values like 15.000001 and 14.99999 from screwing up the differential displays). Release Build 10729.
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2024-08-07 05:14:43 -05:00 |
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d28f27f59d
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Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720.
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2024-08-07 04:19:48 -05:00 |
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5dc46664eb
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Add public Getters for loadout item functions. Implement Wizard's Soul Enchant. Release Build 10708.
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2024-08-06 15:08:32 -05:00 |
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4ca3cf4426
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Fixed dumb forced const_cast on GetPos() for player (converted to const ref return type). Added test for Reaper of Souls to validate collection of souls and healing/cooldown effects work. Release Build 10703.
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2024-08-06 13:08:13 -05:00 |
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300e9834c7
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Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694.
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2024-08-06 11:12:23 -05:00 |
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9a65b731e9
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Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
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2024-08-06 06:20:24 -05:00 |
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cfd73ab036
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Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
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2024-08-06 04:39:36 -05:00 |
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62086cbd92
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Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653.
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2024-08-06 02:15:57 -05:00 |
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94bd702ee8
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Implemented Second Wind unique enchant. Added unit test. Release Build 10646.
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2024-08-06 01:40:02 -05:00 |
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f84787971d
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Lethal Tempo unique enchant implemented. Added helper functions for retrieving, writing, and reading buffs easily. Added unit tests for new enchant. 124/124 tests passing. Release Build 10635.
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2024-08-05 17:33:53 -05:00 |
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cd986d16fa
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Variable enchant attributes show up in a different color in their descriptions. Release Build 10608.
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2024-08-05 10:06:56 -05:00 |
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d208772107
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Add Strip color unit tests. Remove unused displayCol member from the Item class. 123/123 unit tests passing. Release Build 10607.
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2024-08-05 08:51:13 -05:00 |
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23673ec2af
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Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
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2024-08-05 06:38:54 -05:00 |
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2f244e21ff
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Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
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2024-08-04 22:49:11 -05:00 |
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d4d325503e
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Move character level and XP bar in the Character menu to a location that is visible even when hovering over equipment (the default when playing with controller/keyboard). Release Build 10532.
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2024-08-04 07:32:57 -05:00 |
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c3c8be14f8
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Include unequipping checks for enchant unit test. Removing items should update the player's active enchant list.
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2024-08-04 07:16:21 -05:00 |
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68e7446053
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Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
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2024-08-03 14:54:40 -05:00 |
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227c082a57
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Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512.
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2024-08-03 07:05:31 -05:00 |
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1319a91d11
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Switch to built-in uppercase hexadecimal format display when encoding URIs sending save files (emscripten version). Implement variable find and replace features when loading in Item Enchants. Grammar changes to item enchants config file. Convert numerical values to variable config values in item enchants config file. Release Build 10511.
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2024-08-02 15:19:49 -05:00 |
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23fc505b12
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Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498.
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2024-08-01 18:19:37 -05:00 |
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ee4d250370
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Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487.
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2024-07-31 11:21:05 -05:00 |
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21dee760dd
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Fix scrollbars not changing color when the mouse is hovering over them. Release Build 10482.
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2024-07-31 05:07:35 -05:00 |
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30b8760fd6
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Add unit test to verify non-accessory items cannot be disassembled.
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2024-07-31 04:48:35 -05:00 |
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97040ef051
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Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
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2024-07-31 04:40:23 -05:00 |
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9f4c7c7b0f
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Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
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2024-07-30 17:46:51 -05:00 |
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d7b9d2670e
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Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.
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2024-07-30 09:35:41 -05:00 |
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05af68f8d0
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Fix crashes when forgetting to validate monster weak pointer references were actually valid (NPC targeting produces null pointer results.) Release Build 10421.
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2024-07-29 19:06:40 -05:00 |
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57c5a2f579
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Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
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2024-07-29 18:36:00 -05:00 |
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fdc02351bb
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Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time.
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2024-07-29 10:37:47 -04:00 |
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1747b1e5ef
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Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399.
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2024-07-28 22:34:26 -05:00 |
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c36f783fc9
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Tidied up monster drawing functions with portable lambdas to get rid of some copy-pasted code, making draw manipulation simpler. Implement Curse of Death ability. Release Build 10391.
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2024-07-28 20:48:09 -05:00 |
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19f3483b44
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Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390.
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2024-07-28 20:21:52 -05:00 |
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864b491c46
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Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.
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2024-07-28 07:06:11 -05:00 |
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