Commit Graph

221 Commits (a3ac1243d71f0fdd1d03c49e5edcea3080a3219f)

Author SHA1 Message Date
Quapsel c47e088938 First Tile-Presets created. 1 year ago
Quapsel c59eb3e7fb 1_1_v2 finished 1 year ago
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 efdf696d2c Phase 1 Bullet shot pattern for Slime King implemented. 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
Quapsel 916904d76d corrected asset filepath 1 year ago
Quapsel 3c554c3004 Added missing assets 1 year ago
Nic0Nic0Nii a1a35fabd0 Emscripten build seems to refuse 1 year ago
Quapsel 265e36eda9 1_1_v2 progress 1 year ago
sigonasr2 fccca64493 Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 1 year ago
sigonasr2 d601f0945a Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups. 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
sigonasr2 c9fa25a823 Slime King Graphics prepared. 1 year ago
Nic0Nic0Nii c8dba733d0 Added in config parameters for slime king 1 year ago
sigonasr2 6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 1 year ago
Quapsel 1a8baf42e9 1_1_v2 progress 1 year ago
Quapsel da35becb19 1-1 v2 started 1 year ago
sigonasr2 cbfcb2793f Player animations now load dynamically from configuration files. 1 year ago
sigonasr2 49940fdba1 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
sigonasr2 b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
sigonasr2 6cfb40d642 Add custom monster strategy properties for monster config files. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 1c2106135d Player configuration file implemented. 1 year ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 1 year ago
Nic0Nic0Nii 017a72b8cc Added retreat configuration variables. 1 year ago
Nic0Nic0Nii ac1896b671 Start implemnting ranger config 1 year ago
Nic0Nic0Nii d38422b9da Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula 1 year ago
Quapsel 2287b186f1 Boss Stage 1 v2 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 b4692769a0 Add configuration parameters for Wizard Meteor ability. 1 year ago
sigonasr2 49b802fc99 Added in Wizard Lightning Bolt Configuration Parameters 1 year ago
sigonasr2 9d65f5ba93 Fix Warrior Auto attack damage multiplier config value not being adjustable. 1 year ago
sigonasr2 8e46d7698e Fix Warrior Auto attack damage multiplier config value not being adjustable. 1 year ago
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 1 year ago
Nic0Nic0Nii bd407aca83 Implement a few more properties 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2 3223c3e879 Oh, let's not actually include a bad config file. 1 year ago
sigonasr2 904f5bc5df <<std::endl 1 year ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 1 year ago
Nic0Nic0Nii eb1ceb31dd Start incorporating Warrior ability properties into config file. 1 year ago
sigonasr2 44281bac19 Added casting time parameters to ability configuration files. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
Nic0Nic0Nii 3cb8c43da1 Setup class config file directory structure 1 year ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 1 year ago
Nic0Nic0Nii 11aa50105c Reorganize data file specs and implement custom operator syntax 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago