Commit Graph

1367 Commits (a1eb109e702d3d603d23f86f03f35d97445e238d)
 

Author SHA1 Message Date
sigonasr2 2e39c0a3f5 Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 8 months ago
sigonasr2 64a25dc66c Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 f2b17e8c85 Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 8 months ago
sigonasr2 5d09e8d66a World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
sigonasr2 df28a12c63 Downstream merge from demo branch. Fixes Steam crash when Steam is not installed. 8 months ago
sigonasr2 91a660c5b4 Rebuild master branch build. Release Build 8667. 8 months ago
Quapsel 626cf84d99 small Tileset change for map start/end 8 months ago
sigonasr2 60696e9956 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 089e84134f Minimap chunk revealing implemented. Release Build 8781. 8 months ago
sigonasr2 c378939994 Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 4306f4eab8 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
sigonasr2 254b4b3ea0 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 8 months ago
sigonasr2 8c759f0367 Minimap shadowing. 8 months ago
sigonasr2 90beda6807 Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 d2079f2a90 Minimap generation implemented. Release Build 8675. 8 months ago
Nic0Nic0Nii 5abd80932e Upstream Merge branch 'demo' 8 months ago
sigonasr2 37a8847e4e Fix major accessory duplication bug. Release Build 8666. 8 months ago
sigonasr2 99d449400b Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656. 8 months ago
sigonasr2 28003c88a0 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 020f47f1f9 Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652. 8 months ago
sigonasr2 3f13c574c0 Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 8 months ago
sigonasr2 35c269bd8b Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
Nic0Nic0Nii c864e0f155 Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 8 months ago
Nic0Nic0Nii 24888f35db Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 8 months ago
Nic0Nic0Nii 23f17ec459 Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu. 8 months ago
sigonasr2 bcbe2150ee Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619. 8 months ago
sigonasr2 c362721096 Added noise to grass/ground tiles of maps. 8 months ago
sigonasr2 02e7d5665a Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 d6e140cfb4 Changed Bandages item description to include casting info. 8 months ago
sigonasr2 65c3b2cdb6 Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610. 8 months ago
sigonasr2 8b3113fbde Upstream merge with released demo build. 8 months ago
sigonasr2 7cdcebc71e Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 9 months ago
Quapsel ba5c187ec7 Details added to Chapter 2 Presets & v1 of 2_1 finished. 9 months ago
Quapsel cf6788a418 start of 2_1 & some more basic shapes for the chapter 2 presets. 9 months ago
sigonasr2 78082c6bd4 gcc needs a float cast for std::min 9 months ago
sigonasr2 0a42be844b Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 9 months ago
sigonasr2 fcb557a2d1 Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595. 9 months ago
sigonasr2 ddfe0cf13d Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585. 9 months ago
sigonasr2 71acd6ef7d Remove extraneous commenting. Release Build 8582. 9 months ago
sigonasr2 3c2c19f822 Make sure file hash does not include the | character due to emscripten using it to split a save request. 9 months ago
sigonasr2 ad79910848 Create a compatible hash algorithm for both windows and linux cross-saving. Release Build 8579. 9 months ago
sigonasr2 4c81506c64 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 9 months ago
sigonasr2 282f918d1d Emscripten compatibility fixes. 9 months ago
sigonasr2 4870e5952b distribute script needs proper linux syntax to include wildcard items 9 months ago
sigonasr2 826aae50f0 Finally figured out why "closest target" auto aim was not auto aiming at the actual closest target. Was aiming at the "max aiming point reach" of the closest target. Release Build 8578. 9 months ago
sigonasr2 e052f6e089 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 9 months ago
sigonasr2 2599cfd14b Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 9 months ago
sigonasr2 dfff1762f3 Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 9 months ago
sigonasr2 e15f23bad1 Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534. 9 months ago
sigonasr2 1c72a86945 Implement monster-specific kill achievements. Release Build 8532. 9 months ago