Commit Graph

290 Commits (9fef977a3a8474ab3c70cce5733dbba12ecc35dd)

Author SHA1 Message Date
Nic0Nic0Nii bd407aca83 Implement a few more properties 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2 3223c3e879 Oh, let's not actually include a bad config file. 1 year ago
sigonasr2 904f5bc5df <<std::endl 1 year ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 1 year ago
Nic0Nic0Nii eb1ceb31dd Start incorporating Warrior ability properties into config file. 1 year ago
sigonasr2 44281bac19 Added casting time parameters to ability configuration files. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
Nic0Nic0Nii 3cb8c43da1 Setup class config file directory structure 1 year ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 1 year ago
Nic0Nic0Nii 11aa50105c Reorganize data file specs and implement custom operator syntax 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2, Sig, Sigo 93cf655a40 Giant meteor and add check for dead targets for lightning bolt chain spread 2 years ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2, Sig, Sigo 36005ec0b3 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 2 years ago
Quapsel cb24484dfe small positions changes for 1-1 objects. 2 years ago
Quapsel d804112460 placed Monsters for 1-1 2 years ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 2 years ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 2 years ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 2 years ago
Quapsel b2a5f3fbfe finished 1-1 part before bridge 2 years ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 2 years ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 3939ee5693 Fire Bolt implemented. 2 years ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 2 years ago
Quapsel 9b08566d6c Chapter 2 added on World Map 2 years ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 2 years ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 2 years ago
Quapsel 560a0bd624 first steps for 1-2 2 years ago
Quapsel ad8644b3e1 1-1 Terrain almost done 2 years ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 2 years ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 2 years ago
Quapsel 075fe53f38 some progress on 1-1 2 years ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 2 years ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago