sigonasr2
|
9b94a90326
|
Octopus Boss implementation
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1 week ago |
Quapsel
|
b7e486690d
|
Monstespawns for 3_7 & 3_8 finished.
|
2 weeks ago |
Quapsel
|
f1bf83eb17
|
Monster spawns done for 3_5, 3_6 & 3_B1
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2 weeks ago |
sigonasr2
|
ef1d4e5470
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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2 weeks ago |
sigonasr2
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f5038d4a24
|
Add in more AI.
|
2 weeks ago |
Quapsel
|
6e435a5c54
|
Monster Spawns for 3_3 and 3_4 added. Spawn Group locations for all chapter 3 maps finished.
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3 weeks ago |
Quapsel
|
5e02dd6590
|
3_2 Monste spawns finished. 3_3 - 3_6 Spawn Groups placed.
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3 weeks ago |
Quapsel
|
19dcf0fad0
|
Monster Spawns for 3_1.
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3 weeks ago |
sigonasr2
|
debc23bfa3
|
Additional AI setup.
|
3 weeks ago |
sigonasr2
|
81bfbfb860
|
Add map setup and monster templates for Octopus fight.
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3 weeks ago |
sigonasr2
|
7cf3c53e91
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
3 weeks ago |
sigonasr2
|
16708108e6
|
Move Attack Arc function into its own function for portability.
|
3 weeks ago |
Quapsel
|
61b8efbb9f
|
Chapter 4 presets completed. 4_1 Added.
|
4 weeks ago |
Quapsel
|
f181fca2a1
|
hub border, border extension in 1 random map, chapter 4 presets almost finished.
|
4 weeks ago |
sigonasr2
|
46ba7a780d
|
Octopus arm AI
|
1 month ago |
sigonasr2
|
7b165a64d5
|
Arc implementation completed. Release Build 11776.
|
1 month ago |
sigonasr2
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
1 month ago |
sigonasr2
|
1bb0ceb096
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
|
1 month ago |
sigonasr2
|
3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
sigonasr2
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
1 month ago |
sigonasr2
|
8c3dd0f071
|
[demo] Fix stage alpha transitions in story view. Release Build 11576.
|
1 month ago |
sigonasr2
|
2b0c1c070a
|
[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.
|
1 month ago |
sigonasr2
|
598b3b66c7
|
Add new chapter 3 consumables to item database and placeholder icons.
|
1 month ago |
sigonasr2
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2 months ago |
sigonasr2
|
446be1e02f
|
Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
|
2 months ago |
sigonasr2
|
e0644fe809
|
Sandworm implementation + Monster collision radius changing implemented.
|
2 months ago |
sigonasr2
|
e9f02ea885
|
Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.
|
2 months ago |
sigonasr2
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
|
2 months ago |
sigonasr2
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
|
2 months ago |
sigonasr2
|
94de6bb10e
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
2 months ago |
sigonasr2
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
|
2 months ago |
sigonasr2
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
|
2 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
sigonasr2
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
|
2 months ago |
Quapsel
|
967af0fe5f
|
Added details to the world map.
|
2 months ago |
sigonasr2
|
3024111b4a
|
Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose.
Add Unconscious timer and tests for Monsters.
|
2 months ago |
sigonasr2
|
970b15ac5d
|
Parrot Monster scripts initialized.
|
2 months ago |
sigonasr2
|
20f8abf8b5
|
Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
|
2 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2 months ago |
sigonasr2
|
d432966e3e
|
Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
|
2 months ago |
sigonasr2
|
c16dccc623
|
Begin Pirate Captain AI implementation.
|
2 months ago |
Quapsel
|
888cea1581
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 3 Monster + Area Items added. (Consumables still missing)
|
2 months ago |
sigonasr2
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
|
2 months ago |
sigonasr2
|
85ba978793
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
|
2 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
2 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
2 months ago |
sigonasr2
|
8f5973d836
|
Crab and Giant Crab monster entries added.
|
2 months ago |
sigonasr2
|
21c5af80c2
|
Pirate Marauder entry added.
|
2 months ago |