78 Commits

Author SHA1 Message Date
b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 2023-07-27 18:26:23 -05:00
44281bac19 Added casting time parameters to ability configuration files. 2023-07-26 20:51:07 -05:00
5a406bc469 Read all basic skill data from class configuration files. 2023-07-26 20:22:33 -05:00
690171497f Refactored class initializations so reading into class list data from config files works properly. 2023-07-26 19:46:39 -05:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
9585baf5c6 Multishot Ranger ability implemented. 2023-07-25 18:57:27 -05:00
045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
918fc112bd Rapid fire reimplemented because I goofed? 2023-07-25 17:41:17 -05:00
19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
b2b94eaf06 Meteor shadow is now following the world~ 2023-07-25 00:03:28 -05:00
81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
9ebe5a21a0 Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
79a8dca88a Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
73d29a2ab5 Added lingering field effect. 2023-07-21 17:29:20 -05:00
88df322042 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
bcd8569804 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
397dd13a28 Include executable in build. 2023-07-08 17:01:56 -05:00
57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
7348426c71 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00
69fac079f7 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
2b3dfb63aa Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
3939ee5693 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
78b6113d8e Added mini particles for teleporting. 2023-07-06 03:43:34 -05:00
88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2023-07-06 03:31:47 -05:00
46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 2023-07-06 03:22:05 -05:00
c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
888d2a91a6 Teleport code added in Wizard. Needs more debugging. 2023-07-05 04:31:31 -05:00
ba6bc74f1f Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
8c34640e52 Fixed bug with bullet events deleting other unrelated bullets. 2023-07-05 02:31:34 -05:00
42c5043163 Death animation now tied to monster data. 2023-07-05 02:18:58 -05:00
9aef66db47 Refactored all the game classes into derived classes. 2023-07-02 08:42:18 -07:00
5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 2023-07-01 20:47:18 -07:00
1a441914ca Bullets now have derived types. 2023-06-30 15:44:41 -07:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00