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sigonasr2
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AdventuresInLestoria
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Commit Graph
32 Commits (8f41870b4641131bbef08bfdc739e35310daea02)
Author
SHA1
Message
Date
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
11 months ago
sigonasr2
3e3e96110c
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
70423be9d4
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
12 months ago
sigonasr2
a26d86d0b0
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
12 months ago
sigonasr2
eae8239501
Traveling Merchant Purchase Window and systems implemented.
12 months ago
sigonasr2
cb09825455
Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
12 months ago
sigonasr2
f1aa872717
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
12 months ago
sigonasr2
57377823c5
Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
12 months ago
sigonasr2
e656dc95b2
Add an update icon call to SetItem for MenuItemItemComponent
12 months ago
sigonasr2
3251053364
Added row item display button components.
12 months ago
sigonasr2
ac0f5c42aa
Hover functionality moved out to MenuComponent so any component can utilize them.
12 months ago
sigonasr2
025a89788e
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
12 months ago
sigonasr2
38729877b8
Fix up all menu components to integrate with new view port system.
12 months ago
sigonasr2
7a46f79f2b
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
12 months ago
sigonasr2
4bab1397dc
Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
12 months ago
sigonasr2
c11417d8a0
Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
12 months ago
sigonasr2
e4c777f60a
Fixed item quantities being gone from decal versions of MenuItemItemButton components.
12 months ago
sigonasr2
5abc789bcd
Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
12 months ago
sigonasr2
e4f63a3550
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
12 months ago
sigonasr2
e744112206
GUI template/macro usage refactor.
12 months ago
sigonasr2
a1caeff702
Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
1 year ago
sigonasr2
4ac42fbd7e
Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
1 year ago
sigonasr2
ae2d1719c8
Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
1 year ago
sigonasr2
88a239cd91
Equip Window is now functional.
1 year ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
1 year ago
sigonasr2
b51d6f571a
Refactored window removing components for scrollable components.
1 year ago
sigonasr2
a659bf7924
Character Info Window layouts setup
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
bf84196cb0
Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons
1 year ago
sigonasr2
f427928ca6
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
1 year ago