Commit Graph

1356 Commits (8c9d8cdcde840ecc7ae63aa221cb050fc07ec1d7)
 

Author SHA1 Message Date
sigonasr2 4a77391dec Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622. 6 months ago
sigonasr2 09d3b2b233 Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613. 6 months ago
sigonasr2 1066a7a37d Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610. 6 months ago
sigonasr2 01df50e8da Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. 6 months ago
sigonasr2 c738bdac0b Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. 6 months ago
sigonasr2 96790c3073 Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576. 6 months ago
sigonasr2 6dc986d424 Remove test code for stage overlay mask implementation. Release Build 9574. 6 months ago
sigonasr2 597e861677 Merge pull request 'AreaHighlightTest' (#57) from AreaHighlightTest into master 6 months ago
sigonasr2 5af5cac7e8 Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572. 6 months ago
sigonasr2 0dd8ca5ae9 Split up implementation of Pixel from the header file so that the entire pixel game engine header isn't required for Pixels. [WIP] Stage Mask polygon and overlay structures setup. 6 months ago
sigonasr2 cea4372737 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. 6 months ago
sigonasr2 8c5438b73b Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554. 6 months ago
sigonasr2 82e8dca6ee Allow clicking to any unlocked locations on the Overworld Map rather than being forced to step through every adjacent stage to reach desired level. Release Build 9551. 6 months ago
sigonasr2 5f0a516be5 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. 6 months ago
sigonasr2 15cf736be0 Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
sigonasr2 5918846fbd Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. 6 months ago
sigonasr2 cfbd4dce97 Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. 6 months ago
sigonasr2 c55a3a1e6b On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515. 6 months ago
sigonasr2 f401138006 Must have at least 20 messages to be considered a successful run. 6 months ago
sigonasr2 4af39499e4 Escape the backticks so they aren't interpreted when outputting the runGame.sh file for Linux. 6 months ago
sigonasr2 b6c88a0caa Flip argn and args in main function (to properly correspond to the main prototype). 6 months ago
sigonasr2 cd10f12590 Move get_Command_line_args function into WIN32 define macro (to allow building on Linux). 6 months ago
sigonasr2 68778bac0a Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441. 6 months ago
sigonasr2 8a12cc0c66 Implement Rendering fixes (Infinite iterator bugs) from demo fixes. Release Build 9509. 6 months ago
sigonasr2 a8bb30e12f Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507. 6 months ago
sigonasr2 05caa062e1 Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497. 6 months ago
sigonasr2 5150f4f218 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 92a3c463f7 Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. 6 months ago
Quapsel f1ec24df66 Missing Chapter 2 stages added. 6 months ago
sigonasr2 d500e48e67 Tuned wind streak spawns and settings. Good to go. Release Build 9491. 6 months ago
sigonasr2 df56fec448 Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486. 6 months ago
sigonasr2 35bcdb3ec2 Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484. 6 months ago
sigonasr2 1f8c62188b Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. 6 months ago
sigonasr2 d3374062fe Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. 6 months ago
sigonasr2 3a9bd4afff Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. 6 months ago
sigonasr2 bbdef1cdfb Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. 6 months ago
sigonasr2 b956a103df Define tornado bullet type and attack. Release Build 9451. 6 months ago
sigonasr2 ad14544418 Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 6 months ago
sigonasr2 e1ed802fed Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. 6 months ago
sigonasr2 f115786584 Indentation and fix includes for macros in Error.h Release Build 9427. 6 months ago
sigonasr2 e648c31dd2 Merge with master. 6 months ago
sigonasr2 2b6201f641 Cherry pick health % not being applied bug from commit f0ea435562 into master branch. Release Build 9424. 6 months ago
sigonasr2 17ab92eeee Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424. 6 months ago
sigonasr2 c7b5660a70 Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. 6 months ago
sigonasr2 01ea60b3a5 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 862d047b06 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
Quapsel f3ca091124 early version for 2_8 added. 6 months ago
sigonasr2 626a9ee742 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 4720f59ba7 Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382. 6 months ago
Quapsel a075ed79f0 slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage. 6 months ago