sigonasr2
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4520737042
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Add in all steam input requests to input lists. Release Build 8238.
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8 months ago |
sigonasr2
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2c799d5ef6
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Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
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8 months ago |
sigonasr2
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66f91578cf
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If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224.
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8 months ago |
sigonasr2
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ae6bab6176
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Add check to ensure steam is running before attempting to use the Steam API. Release Build 8221.
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8 months ago |
sigonasr2
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2a98097336
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Add steam API to build. Release Build 8219.
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8 months ago |
sigonasr2
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5ca9690028
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Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
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8 months ago |
sigonasr2
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bf2a2982c9
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Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
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8 months ago |
sigonasr2
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6ee3518c58
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All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
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8 months ago |
sigonasr2
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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8 months ago |
sigonasr2
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73268374df
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Tie PGE font setting to resource pack loading system. Release Build 8168.
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9 months ago |
sigonasr2
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90a20d77af
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Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
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9 months ago |
sigonasr2
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49bd224202
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Marketiiiiiiiiing
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9 months ago |
sigonasr2
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d21352a633
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Added low health warning visuals and sound effect. Release Build 8145.
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9 months ago |
sigonasr2
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1d70685351
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Add in showing of max health/mana display in settings menu. Release Build 8142.
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9 months ago |
sigonasr2
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f5435e12db
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Change casting SFX volume when the SFX volume slider is changed. Release Build 8134.
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9 months ago |
sigonasr2
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3a93a2ed5e
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Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
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9 months ago |
sigonasr2
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f588de19d0
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Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
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9 months ago |
sigonasr2
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2364176c79
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Added Yellow Slime jump attack behavior. Release Build 8023.
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9 months ago |
sigonasr2
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2a325810af
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Add in strange gamepad edge case where analog sticks may be falsely spazzing out between 0 and 1. Fix using software checks. Release Build 7967.
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9 months ago |
sigonasr2
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091a4a20e1
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Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909.
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9 months ago |
sigonasr2
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79d80e3e0d
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Fix menus being active during screen transitions. Release Build 7905.
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9 months ago |
sigonasr2
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4a24b17b70
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Added shadow underneath bridge for Stage I-I. Release Build 7902.
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9 months ago |
sigonasr2
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6a5e36b8da
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Fix DPad on controllers causing animations to lock up when pressing two or more directions at the same time. Release Build 7896.
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9 months ago |
sigonasr2
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7cd91e96e1
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Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
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9 months ago |
sigonasr2
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20a76315cc
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Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
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9 months ago |
sigonasr2
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9afff3a8e5
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Add slight knockback effect to Warrior's ground slam. Release Build 7885.
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9 months ago |
sigonasr2
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b1d98cebb2
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Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
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9 months ago |
sigonasr2
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9b21d447da
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Fix game settings not properly loading for the emscripten version.
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9 months ago |
sigonasr2
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ddddd966aa
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Credits navigation key actually pops up the credits for controllers.
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9 months ago |
sigonasr2
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d909c140cf
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Solve crash that occurs when selling items not in your loadout item slots. Release Build 7872.
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9 months ago |
sigonasr2
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a8ec34c12b
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Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2
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9 months ago |
sigonasr2, Sig, Sigo
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75fd63dbcd
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Restock loadout items from previous setup automatically.
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9 months ago |
sigonasr2, Sig, Sigo
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12db8ed839
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Remove (most) stuttering from web build when loading stage sound.
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9 months ago |
sigonasr2, Sig, Sigo
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cbf323da89
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Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
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9 months ago |
sigonasr2
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2895defa43
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Fix crash due to off-by-one error with randomizing the traveling merchant when reaching chapter 2+. Fix player inventory scrollbars not resizing when items are removed from the inventory because of crafting. Release Build 7857, Test Version 0.4.1
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9 months ago |
sigonasr2
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f40d196637
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Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
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9 months ago |
sigonasr2
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3145bef2cc
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Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
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9 months ago |
sigonasr2
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a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
sigonasr2
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7d58ba843c
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Add saving indicator. Release Build 7761.
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9 months ago |
sigonasr2
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2bd3e370e5
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Added tutorial tooltips. Release Build 7758.
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9 months ago |
sigonasr2, Sig, Sigo
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65587bed88
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Adjustments to order of entering a stage
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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9 months ago |
sigonasr2
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37c4aca8bf
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Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
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9 months ago |
sigonasr2
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750227a04d
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Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700.
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9 months ago |
sigonasr2
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3e9817060e
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Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
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9 months ago |
sigonasr2
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e205fe9806
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Restore item loadout quantities on level restarts. Release Build 7674.
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9 months ago |
sigonasr2
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78bc4585aa
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Implemented Death menu. Release Build 7668.
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9 months ago |
sigonasr2
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9f1e6b69db
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Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
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9 months ago |
sigonasr2
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60df8f0510
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Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644.
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9 months ago |
sigonasr2
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305131d7db
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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9 months ago |
sigonasr2, Sig, Sigo
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3e180c26d2
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Sort all layers before splitting them into upper and lower in preparation for sorted rendering.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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9 months ago |