Add in showing of max health/mana display in settings menu. Release Build 8142.
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@ -1700,8 +1700,27 @@ void AiL::RenderHud(){
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DrawDecal({2,20},GFX["mana.png"].Decal());
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std::string text=player->GetHealth()>0?std::to_string(healthCounter.GetDisplayValue()):"X";
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std::string text_mana=std::to_string(manaCounter.GetDisplayValue());
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DrawShadowStringPropDecal({20,3},text,healthCounter.GetDisplayColor(),BLACK,{2,2},INFINITE);
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DrawShadowStringPropDecal({24,23},text_mana,manaCounter.GetDisplayColor(),BLACK,{1.5f,1.5f},INFINITE);
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#pragma region Show Max Health/Max Mana
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if(GameSettings::ShowMaxHealth()){
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vf2d healthTextSize=GetTextSizeProp(text)*vf2d{2.f,2.f};
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std::string maxHealthText="/"+std::to_string(int(player->GetMaxHealth()));
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float maxHealthTextHeight=GetTextSizeProp(maxHealthText).y;
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DrawShadowStringPropDecal(vf2d{20,3}+healthTextSize+vf2d{1.f,-maxHealthTextHeight},maxHealthText,{200,200,200,255},BLACK,{1.f,1.f},INFINITE);
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}
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if(GameSettings::ShowMaxMana()){
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vf2d manaTextSize=GetTextSizeProp(text_mana)*vf2d{1.5f,1.5f};
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std::string maxManaText="/"+std::to_string(player->GetMaxMana());
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float maxManaTextHeight=GetTextSizeProp(maxManaText).y;
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DrawShadowStringPropDecal(vf2d{24,23}+manaTextSize+vf2d{1.f,-maxManaTextHeight},maxManaText,{200,200,255,255},BLACK,{1.f,1.f},INFINITE);
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}
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#pragma endregion
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if(player->notEnoughManaDisplay.second>0){
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std::string displayText="Not enough mana for "+player->notEnoughManaDisplay.first+"!";
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DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)}-GetTextSizeProp(displayText)/2,displayText,DARK_RED,VERY_DARK_RED);
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@ -46,6 +46,8 @@ All rights reserved.
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INCLUDE_DATA
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bool GameSettings::screenShake=true;
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bool GameSettings::showMaxHealth=false;
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bool GameSettings::showMaxMana=false;
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bool GameSettings::rumble=true;
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bool GameSettings::terrainCollisionBoxes=true;
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bool GameSettings::keyboardAutoAim=false;
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@ -53,6 +55,12 @@ const bool GameSettings::OVERRIDE=true;
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vi2d GameSettings::windowPos{30,30};
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IconType GameSettings::iconType=IconType::XB;
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const bool GameSettings::ShowMaxHealth(){
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return showMaxHealth;
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}
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const bool GameSettings::ShowMaxMana(){
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return showMaxMana;
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}
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const bool GameSettings::ScreenShakeEnabled(){
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return screenShake;
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}
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@ -72,6 +80,12 @@ const IconType GameSettings::GetIconType(){
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return iconType;
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}
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void GameSettings::SetMaxHealthDisplay(bool maxHealthDisplayed){
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showMaxHealth=maxHealthDisplayed;
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}
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void GameSettings::SetMaxManaDisplay(bool maxManaDisplayed){
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showMaxMana=maxManaDisplayed;
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}
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void GameSettings::SetScreenShake(bool screenShakeEnabled){
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screenShake=screenShakeEnabled;
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}
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@ -100,7 +114,15 @@ void GameSettings::Initialize(){
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std::cout<<"Reading system data file..."<<std::endl;
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utils::datafile::Read(loadSystemFile,loadSystemFilename);
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}
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if(loadSystemFile.HasProperty("Show Max Health")){
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GameSettings::SetMaxHealthDisplay(loadSystemFile["Show Max Health"].GetBool());
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Component<Checkbox>(SETTINGS,"Show Max HP Checkbox")->SetChecked(loadSystemFile["Show Max Health"].GetBool());
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}
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if(loadSystemFile.HasProperty("Show Max Mana")){
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GameSettings::SetMaxManaDisplay(loadSystemFile["Show Max Mana"].GetBool());
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Component<Checkbox>(SETTINGS,"Show Max Mana Checkbox")->SetChecked(loadSystemFile["Show Max Mana"].GetBool());
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}
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if(loadSystemFile.HasProperty("Screen Shake")){
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GameSettings::SetScreenShake(loadSystemFile["Screen Shake"].GetBool());
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Component<Checkbox>(SETTINGS,"Screen Shake Checkbox")->SetChecked(loadSystemFile["Screen Shake"].GetBool());
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@ -41,6 +41,8 @@ All rights reserved.
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#include "IconType.h"
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class GameSettings{
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static bool showMaxHealth;
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static bool showMaxMana;
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static bool screenShake;
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static bool rumble;
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static bool terrainCollisionBoxes;
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@ -49,13 +51,17 @@ class GameSettings{
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static IconType iconType;
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public:
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static const bool OVERRIDE;
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static const bool ShowMaxHealth();
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static const bool ShowMaxMana();
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static const bool ScreenShakeEnabled();
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static const bool RumbleEnabled(const bool override=false);
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static const bool TerrainCollisionBoxesEnabled();
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static const bool KeyboardAutoAimEnabled();
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static const vi2d GetWindowPos();
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static const IconType GetIconType();
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static void SetMaxHealthDisplay(bool maxHealthDisplayed);
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static void SetMaxManaDisplay(bool maxManaDisplayed);
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static void SetScreenShake(bool screenShakeEnabled);
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static void SetRumble(bool rumbleEnabled);
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static void SetTerrainCollisionBoxes(bool terrainCollisionBoxesEnabled);
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@ -164,6 +164,8 @@ const void SaveFile::SaveGame(){
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#pragma region Save System Settings
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saveSystemFile["BGM Level"].SetReal(Audio::GetBGMVolume());
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saveSystemFile["SFX Level"].SetReal(Audio::GetSFXVolume());
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saveSystemFile["Show Max Health"].SetBool(GameSettings::ShowMaxHealth());
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saveSystemFile["Show Max Mana"].SetBool(GameSettings::ShowMaxMana());
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saveSystemFile["Screen Shake"].SetBool(GameSettings::ScreenShakeEnabled());
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saveSystemFile["Controller Rumble"].SetBool(GameSettings::RumbleEnabled());
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saveSystemFile["Terrain Collision Boxes"].SetBool(GameSettings::TerrainCollisionBoxesEnabled());
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@ -97,12 +97,24 @@ void Menu::InitializeSettingsWindow(){
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}
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}
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})END;
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settingsList->ADD("Screen Shake Checkbox",Checkbox)(geom2d::rect<float>{{4.f,40},{16.f,16.f}},[](ToggleFuncData data){
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settingsList->ADD("Show Max HP Checkbox",Checkbox)(geom2d::rect<float>{{4.f,40},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetMaxHealthDisplay(data.checked);
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return true;
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},false)END;
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settingsList->ADD("Show Max HP Label",MenuLabel)(geom2d::rect<float>{{22.f,40},{windowSize.x/2-24.f,16.f}},"Show Max Health",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Show Max Mana Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,40},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetMaxManaDisplay(data.checked);
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return true;
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},false)END;
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settingsList->ADD("Show Max Mana Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,40},{windowSize.x/2-24.f,16.f}},"Show Max Mana",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Screen Shake Checkbox",Checkbox)(geom2d::rect<float>{{4.f,60},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetScreenShake(data.checked);
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return true;
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},true)END;
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settingsList->ADD("Screen Shake Label",MenuLabel)(geom2d::rect<float>{{22.f,40},{windowSize.x/2-24.f,16.f}},"Screen Shake",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Controller Rumble Checkbox",Checkbox)(geom2d::rect<float>{{4.f,60},{16.f,16.f}},[](ToggleFuncData data){
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settingsList->ADD("Screen Shake Label",MenuLabel)(geom2d::rect<float>{{22.f,60},{windowSize.x/2-24.f,16.f}},"Screen Shake",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Controller Rumble Checkbox",Checkbox)(geom2d::rect<float>{{4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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if(Menu::IsCurrentlyActive(SETTINGS)){
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GameSettings::SetRumble(data.checked);
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if(GameSettings::RumbleEnabled(GameSettings::OVERRIDE)){
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@ -114,20 +126,20 @@ void Menu::InitializeSettingsWindow(){
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}
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return true;
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},true)END;
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settingsList->ADD("Controller Rumble Label",MenuLabel)(geom2d::rect<float>{{22.f,60},{windowSize.x/2-24.f,16.f}},"Gamepad Rumble",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Controller Rumble Label",MenuLabel)(geom2d::rect<float>{{22.f,80},{windowSize.x/2-24.f,16.f}},"Gamepad Rumble",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Terrain Collision Boxes Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,40},{16.f,16.f}},[](ToggleFuncData data){
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settingsList->ADD("Terrain Collision Boxes Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,60},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetTerrainCollisionBoxes(data.checked);
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return true;
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},true)END;
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settingsList->ADD("Terrain Collision Boxes Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,40},{windowSize.x/2-24.f,16.f}},"Terrain Collision Boxes",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Keyboard Play Auto-Aim Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,60},{16.f,16.f}},[](ToggleFuncData data){
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settingsList->ADD("Terrain Collision Boxes Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,60},{windowSize.x/2-24.f,16.f}},"Terrain Collision Boxes",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Keyboard Play Auto-Aim Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetKeyboardAutoAim(data.checked);
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return true;
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},false)END;
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settingsList->ADD("Keyboard Play Auto-Aim Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,60},{windowSize.x/2-24.f,16.f}},"Aim Assist\n(No Mouse Players)",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Keyboard Play Auto-Aim Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,80},{windowSize.x/2-24.f,16.f}},"Aim Assist\n(No Mouse Players)",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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auto fullscreenToggle=settingsList->ADD("Fullscreen Toggle Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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auto fullscreenToggle=settingsList->ADD("Fullscreen Toggle Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,100},{16.f,16.f}},[](ToggleFuncData data){
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if(data.checked){ //When going to fullscreen mode, the windowed mode positioning needs to be saved to be restored later.
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GameSettings::SetWindowPos(game->GetActualWindowPos());
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}
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@ -137,13 +149,13 @@ void Menu::InitializeSettingsWindow(){
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game->SetFullscreen(data.checked,GameSettings::GetWindowPos());
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return true;
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},game->IsFullscreen())END;
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auto fullscreenToggleLabel=settingsList->ADD("Fullscreen Toggle Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,80},{windowSize.x/2-24.f,16.f}},"Fullscreen",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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auto fullscreenToggleLabel=settingsList->ADD("Fullscreen Toggle Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,100},{windowSize.x/2-24.f,16.f}},"Fullscreen",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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#ifdef __EMSCRIPTEN__
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fullscreenToggle->Disable();
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fullscreenToggleLabel->Disable();
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#endif
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settingsList->ADD("Button Set Toggle Box",MenuIconButton)(geom2d::rect<float>{{windowSize.x/8.f,80},{windowSize.x/4.f,16.f}},GFX["themes/xb.png"].Decal(),[](MenuFuncData data){
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settingsList->ADD("Button Set Toggle Box",MenuIconButton)(geom2d::rect<float>{{windowSize.x/8.f,100},{windowSize.x/4.f,16.f}},GFX["themes/xb.png"].Decal(),[](MenuFuncData data){
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switch(GameSettings::GetIconType()){
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case IconType::XB:{
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GameSettings::SetIconType(IconType::PS);
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@ -189,13 +201,13 @@ void Menu::InitializeSettingsWindow(){
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};
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#pragma endregion
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settingsList->ADD("Keyboard Bindings Button",MenuComponent)(geom2d::rect<float>{{28,100.f},vf2d{settingsList->rect.size.x-12-56,24}},"Keyboard Bindings",[&](MenuFuncData data){
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settingsList->ADD("Keyboard Bindings Button",MenuComponent)(geom2d::rect<float>{{28,120.f},vf2d{settingsList->rect.size.x-12-56,24}},"Keyboard Bindings",[&](MenuFuncData data){
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ChangeKeybindDisplayType(KEY);
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Component<MenuLabel>(INPUT_KEY_DISPLAY,"Keyboard Mapping Label")->SetLabel("Keyboard Mappings");
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Menu::OpenMenu(INPUT_KEY_DISPLAY);
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return true;
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},vf2d{1.5f,2.f})END;
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settingsList->ADD("Controller Bindings Button",MenuComponent)(geom2d::rect<float>{{28,128.f},vf2d{settingsList->rect.size.x-12-56,24}},"Controller Bindings",[&](MenuFuncData data){
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settingsList->ADD("Controller Bindings Button",MenuComponent)(geom2d::rect<float>{{28,148.f},vf2d{settingsList->rect.size.x-12-56,24}},"Controller Bindings",[&](MenuFuncData data){
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ChangeKeybindDisplayType(CONTROLLER);
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Component<MenuLabel>(INPUT_KEY_DISPLAY,"Keyboard Mapping Label")->SetLabel("Controller Mappings");
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Menu::OpenMenu(INPUT_KEY_DISPLAY);
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@ -224,9 +236,19 @@ void Menu::InitializeSettingsWindow(){
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.down="SFX Slider",}},
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{"SFX Slider",{
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.up="BGM Slider",
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.down="Terrain Collision Boxes Checkbox",}},
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{"Terrain Collision Boxes Checkbox",{
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.down="Show Max Mana Checkbox",}},
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{"Show Max HP Checkbox",{
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.up="SFX Slider",
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.down="Screen Shake Checkbox",
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.left="Show Max Mana Checkbox",
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.right="Show Max Mana Checkbox",}},
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{"Show Max Mana Checkbox",{
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.up="SFX Slider",
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.down="Terrain Collision Boxes Checkbox",
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.left="Show Max HP Checkbox",
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.right="Show Max HP Checkbox",}},
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{"Terrain Collision Boxes Checkbox",{
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.up="Show Max Mana Checkbox",
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.down="Keyboard Play Auto-Aim Checkbox",
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.left="Screen Shake Checkbox",
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.right="Screen Shake Checkbox",}},
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@ -236,7 +258,7 @@ void Menu::InitializeSettingsWindow(){
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.left="Controller Rumble Checkbox",
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.right="Controller Rumble Checkbox",}},
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{"Screen Shake Checkbox",{
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.up="SFX Slider",
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.up="Show Max HP Checkbox",
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.down="Controller Rumble Checkbox",
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.left="Terrain Collision Boxes Checkbox",
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.right="Terrain Collision Boxes Checkbox",}},
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 5
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#define VERSION_PATCH 1
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#define VERSION_BUILD 8134
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#define VERSION_BUILD 8142
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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