53 Commits

Author SHA1 Message Date
4c8e43e093 Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-08 17:19:42 +00:00
48bdcfe36f Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-08 16:00:07 +00:00
9a367d3386 Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-08 14:36:31 +00:00
fc65c8bcdf Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-07 20:20:21 +00:00
d041d9f408 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2023-09-07 01:35:23 -05:00
8f644e7375 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 2023-08-13 23:01:23 -05:00
3a4f6c8b18 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2023-08-13 22:32:04 -05:00
2fca13a6a2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2023-07-29 10:21:53 -05:00
649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
f48f0b4a3c Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
32c1d9d30c Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
794fb92534 Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
d916b03f9b Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
0c28a3a608 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
53243e6871 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
460253d755 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
0482020b19 Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
90626bf628 Death animation now tied to monster data. 2023-07-05 02:18:58 -05:00
f92e0f7213 Consolidated jump and shoot animations for monsters into MonsterData. 2023-07-01 20:47:18 -07:00
1d396d3215 Bullets now have derived types. 2023-06-30 15:44:41 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
5a8527f51b Add line collision checking to geom2d functions. 2023-06-23 01:08:09 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 2023-06-22 02:46:38 -07:00
6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2023-06-19 03:25:01 -05:00
9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2023-06-17 23:07:26 -05:00
75b763e87b Implement Iframes for the player when performing a Ground Slam. 2023-06-17 19:51:56 -05:00
ae50e6631f Test a webhook commit. 2023-06-16 09:52:49 -05:00
0718150cd0 Test commit. 2023-06-16 09:50:22 -05:00
3650b94363 Verifying commit pushing works. 2023-06-16 09:48:50 -05:00
b6b9089422 Included proper variable initialization states for Monsters. 2023-06-16 09:47:11 -05:00
a94528fe3e Added Spawners 2023-06-16 01:51:26 -05:00
01d1e44839 Added Bullet shooting 2023-06-16 01:41:38 -05:00
a2308914a2 Refined movement run away code for ranged enemies. 2023-06-16 01:10:40 -05:00
df1681b051 Bounce collisions occur between units. 2023-06-15 23:44:34 -05:00
7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2023-06-15 04:53:57 -05:00
3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2023-06-15 00:47:11 -05:00
15c246689f Monsters in front/behind now sorted proper. 2023-06-12 00:37:55 -05:00
6584a240b1 Large refactoring and implemented hurt on monsters 2023-06-11 22:57:43 -05:00
8bb42df861 Implemented spawners and monster rendering. 2023-06-11 21:54:51 -05:00