Commit Graph

234 Commits (8a1b9d6b74d1b96f16931cb3ab933a85dad91caa)

Author SHA1 Message Date
sigonasr2 8a1b9d6b74 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 2 years ago
Nic0Nic0Nii 4c8e43e093 Emscripten build seems to refuse 2 years ago
Nic0Nic0Nii 48bdcfe36f Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type. 2 years ago
Nic0Nic0Nii 9a367d3386 Implement custom attributes for monsters. 2 years ago
Quapsel cd110c97d6 1_1_v2 progress 2 years ago
Nic0Nic0Nii fc65c8bcdf Size reduction on slime king per phase. Add in size transition amounts based on time. 2 years ago
sigonasr2 bd78299c58 Condense lambda. 2 years ago
sigonasr2 19ea56e0cb Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering. 2 years ago
sigonasr2 2831c8d626 Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 2 years ago
sigonasr2 56f9aaca1d Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups. 2 years ago
sigonasr2 d041d9f408 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2 years ago
sigonasr2 e016ba8539 Slime King Graphics prepared. 2 years ago
sigonasr2 15a24a42a6 Code analysis suggestions implemented. 2 years ago
Nic0Nic0Nii f7069262c0 Added in config parameters for slime king 2 years ago
sigonasr2 8c1ff2285f Linux build requires C++20 standard and GL compile flag 2 years ago
sigonasr2 6dcf13cfb8 Windows and emscripten mouse handling outside window now works! 2 years ago
sigonasr2 934bf5be79 Stupid bullet. Also fixed WIZARD_IDLE animations missing. 2 years ago
Quapsel 4ef8e3ee0b 1_1_v2 progress 2 years ago
Quapsel 10f195e18c 1-1 v2 started 2 years ago
sigonasr2 34f44f0f6f Player animations now load dynamically from configuration files. 2 years ago
sigonasr2 8f644e7375 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 2 years ago
sigonasr2 3a4f6c8b18 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2 years ago
sigonasr2 b7402b2bfa Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 2 years ago
sigonasr2 1a98597b7f Add custom monster strategy properties for monster config files. 2 years ago
sigonasr2 6e37993261 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 2 years ago
sigonasr2 2fca13a6a2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2 years ago
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 548bf3696e Player configuration file implemented. 2 years ago
sigonasr2 dffca2cb5d Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2 years ago
Nic0Nic0Nii a35e17bbc0 Added retreat configuration variables. 2 years ago
Nic0Nic0Nii ce9b4249bb Start implemnting ranger config 2 years ago
Nic0Nic0Nii 61092a85d1 Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula 2 years ago
Quapsel 288420b54a Boss Stage 1 v2 2 years ago
sigonasr2 23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 2486627adf Add configuration parameters for Wizard Meteor ability. 2 years ago
sigonasr2 75c3b67d9c Added in Wizard Lightning Bolt Configuration Parameters 2 years ago
sigonasr2 b15afb7869 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 f1ddf94871 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 13546015ce Implement Wizard Ability 1 (Firebolt) configuration parameters. 2 years ago
Nic0Nic0Nii 667be871bb Implement a few more properties 2 years ago
sigonasr2 6e2238664b Add an updated release build to appease the Quapsel gods. 2 years ago
sigonasr2 205092a3aa Fix line break when temporarily debugging from earlier. 2 years ago
sigonasr2 08dd776595 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2 years ago
sigonasr2 8862c3eb08 Warrior ability custom parameters implemented. 2 years ago
sigonasr2 89d98a3c53 Update to latest release build. 2 years ago
sigonasr2 19a63bb9d7 Oh, let's not actually include a bad config file. 2 years ago
sigonasr2 8fc0d7c624 <<std::endl 2 years ago
sigonasr2 82f51cadb8 Include error handling to make detecting bugs or typos easier due to missing configuration items. 2 years ago
Nic0Nic0Nii 21b4f6d968 Start incorporating Warrior ability properties into config file. 2 years ago
sigonasr2 2c183a5481 Added casting time parameters to ability configuration files. 2 years ago