Commit Graph

3 Commits (859ff52ac29698c66a58906df1fa62d3fc2c8639)

Author SHA1 Message Date
sigonasr2 2f244e21ff Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538. 4 months ago
sigonasr2 68e7446053 Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527. 4 months ago
sigonasr2 97040ef051 Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 4 months ago
sigonasr2 689eaa6d10 Implemented chapter limits for equipment upgrades. 10 months ago
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 10 months ago
Nic0Nic0Nii 00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith 10 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. 11 months ago
sigonasr2 64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. 11 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
sigonasr2 5a6080b98f Implement equip generated item descriptions. 12 months ago
sigonasr2 694a82701e Create new equipment images, read/parse equipment config file 1 year ago
sigonasr2 3605aa818d Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates. 1 year ago
sigonasr2 45c6d22ee0 Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds. 1 year ago
sigonasr2 933fc16cce Add in item drop overlays to HUD. 1 year ago
sigonasr2 88b8f17edb Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
sigonasr2 a3ac1243d7 Item Drops implemented on monster kills. 1 year ago
sigonasr2 403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
sigonasr2 7e371f6779 Add in loadout system to Player class. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago