sigonasr2
|
604511d8e9
|
Fix menu components not being clickable.
|
11 months ago |
sigonasr2, Sig, Sigo
|
965d0afdb1
|
Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
11 months ago |
sigonasr2
|
6d11eb5048
|
Update to geom2d 2.0 util
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
57f0b84dff
|
Implemented User ID screen, added a text change callback function for text entry labels.
|
11 months ago |
sigonasr2
|
497db80b9b
|
Add in emscripten-specific branching menus and special load/save routines for online saving.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
11 months ago |
sigonasr2
|
ad1e2260cf
|
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
|
11 months ago |
sigonasr2
|
dd2146ebda
|
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
|
11 months ago |
sigonasr2
|
fccf24c0c9
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
11 months ago |
sigonasr2
|
9fef977a3a
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
11 months ago |
sigonasr2
|
c876f8a6ea
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
11 months ago |
sigonasr2
|
4e3c9877e7
|
Implemented split between consumable crafting initialization and equipment enhancement initialization.
|
11 months ago |
sigonasr2
|
64694e1b63
|
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
|
11 months ago |
sigonasr2
|
bd066ee787
|
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
11 months ago |
sigonasr2
|
20f30b0f30
|
Add and setup Blacksmith Crafting Window
|
11 months ago |
sigonasr2
|
6412f34dce
|
Implemented Merchant Selling Screen
|
11 months ago |
sigonasr2
|
25dd39b60a
|
Setup Sell Layout for merchant screen.
|
11 months ago |
sigonasr2
|
5d1e0b5a7a
|
Completed image caching technique for rendering text using the normal engine draw functions.
|
11 months ago |
sigonasr2
|
eae8239501
|
Traveling Merchant Purchase Window and systems implemented.
|
11 months ago |
sigonasr2
|
71fe49162d
|
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
|
11 months ago |
sigonasr2
|
e656dc95b2
|
Add an update icon call to SetItem for MenuItemItemComponent
|
12 months ago |
sigonasr2
|
ac0f5c42aa
|
Hover functionality moved out to MenuComponent so any component can utilize them.
|
12 months ago |
sigonasr2
|
025a89788e
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
12 months ago |
sigonasr2
|
7a46f79f2b
|
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
|
12 months ago |
sigonasr2
|
469bea4c5e
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
sigonasr2
|
e744112206
|
GUI template/macro usage refactor.
|
12 months ago |
sigonasr2
|
4ac42fbd7e
|
Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
|
12 months ago |
sigonasr2
|
13104bae66
|
Back button in character stats window, moved elements slightly upwards for better positioning.
|
12 months ago |
sigonasr2
|
ae2d1719c8
|
Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
|
12 months ago |
sigonasr2
|
88a239cd91
|
Equip Window is now functional.
|
12 months ago |
sigonasr2
|
e615831ded
|
Equipment window shows equip stat changes on mouseover.
|
12 months ago |
sigonasr2
|
30287c91d2
|
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
|
12 months ago |
sigonasr2
|
4463fbbae5
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
a7f13e0077
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
sigonasr2
|
195cc31a7b
|
Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
|
1 year ago |
sigonasr2
|
7cd54e5f80
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
sigonasr2
|
1745911eb5
|
Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
|
1 year ago |
sigonasr2
|
5652741ec0
|
Added level complete window upon completing a stage.
|
1 year ago |
sigonasr2
|
f427928ca6
|
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
1 year ago |