sigonasr2
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c4a3a6f915
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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7 months ago |
sigonasr2
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4a76acfee9
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olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.
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7 months ago |
sigonasr2
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c4ac37af76
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Fix crash when the game attempts to spawn item drops. Release Build 9125.
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7 months ago |
sigonasr2
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b9a382855c
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Merge Quapsel's updates.
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7 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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7 months ago |
Quapsel
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a9bb2c62eb
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changes at 2_1 & tilepresets.
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7 months ago |
sigonasr2
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593180c730
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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7 months ago |
sigonasr2
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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7 months ago |
sigonasr2
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b694535812
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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7 months ago |
sigonasr2
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270d70a387
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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7 months ago |
sigonasr2
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c03f87aefd
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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7 months ago |
sigonasr2
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074a53e34f
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Change trim function on Visual Novel.
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7 months ago |
sigonasr2
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2f4ec4677a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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7 months ago |
sigonasr2
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e40f7dccd5
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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7 months ago |
Quapsel
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578011d394
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2_2 added.
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7 months ago |
sigonasr2
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5ff64da26a
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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7 months ago |
sigonasr2
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64dc8bcf10
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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7 months ago |
sigonasr2
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e2101d5da0
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Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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7 months ago |
sigonasr2
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ed0d5e2507
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Boar test behaviors and general AI implemented. Release Build 8958.
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7 months ago |
sigonasr2
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c15fc769e1
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Add animation utilities for getting current animation frame index and total animation duration.
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7 months ago |
sigonasr2
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6a5dfa8e42
|
Merge upstream with demo branch.
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8 months ago |
sigonasr2
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54c36d61fa
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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8 months ago |
sigonasr2
|
a28f0706b3
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
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7330697806
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First half of Boar AI completed.
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8 months ago |
Quapsel
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4d01e983f1
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added exp values for new Monsters.
|
8 months ago |
Quapsel
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2da1e111f5
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added wall for start of 1_4.
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8 months ago |
sigonasr2
|
483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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05439de383
|
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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171cc49d46
|
Add back in connections for Chapter 2.
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8 months ago |
sigonasr2
|
4557138662
|
Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
|
1d1c12004e
|
Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
|
373ac8b94b
|
Patch 1.2
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8 months ago |
sigonasr2
|
d98d127861
|
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
|
31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
|
7aa455a890
|
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
|
97030dd38f
|
Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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8 months ago |
sigonasr2
|
188f2f28b2
|
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
|
debe7054b0
|
Minimap shadow ring implemented. Release Build 8904.
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8 months ago |
sigonasr2
|
5b35ca5c52
|
Remove Infinite Map setting from 1-B1 and 2-1
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8 months ago |
NicoNicoNii
|
4c1e4f18e5
|
Update CMakeLists to use imported libs for Discord and Steam APIs
|
8 months ago |
sigonasr2
|
ae72a05fe0
|
Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
|
8 months ago |
sigonasr2
|
3215414e11
|
1-5. Fix a missed tile near waterfall area.
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8 months ago |
sigonasr2
|
7cbdd0df76
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
|
b042e879d1
|
Downstream merge with demo branch into master branch.
|
8 months ago |
sigonasr2
|
eb9114406e
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
|
3c65db545d
|
When the game loses focus, the game will autopause during exploration. Release Build 8879.
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8 months ago |
sigonasr2
|
77e2a654f4
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
sigonasr2
|
1680b37671
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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8 months ago |
Quapsel
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f899995c49
|
added Walls at beginning and end of every Map.
|
8 months ago |
sigonasr2
|
70f8de33d8
|
Downstream merge with demo branch.
|
8 months ago |