sigonasr2
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b1cdc78a87
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Boss region map check.
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11 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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11 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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11 months ago |
sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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11 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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11 months ago |
Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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11 months ago |
Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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11 months ago |
Quapsel
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ce76d120ed
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Ring of the Bear added to Ursule loot table
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11 months ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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11 months ago |
sigonasr2
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39a710727e
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Fix file saving/loading for online mode.
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11 months ago |
sigonasr2
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7961e3d8aa
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Loading a file should call LoadFile instead of recursively calling LoadGame.
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11 months ago |
sigonasr2
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e036302b58
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Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
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11 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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11 months ago |
Nic0Nic0Nii
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1046557ac0
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Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
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c2e5e9aba7
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Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
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11 months ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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11 months ago |
Quapsel
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8229813624
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small world map changes.
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11 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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11 months ago |
Nic0Nic0Nii
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4f6d9b09e3
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Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
sigonasr2
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4146e54379
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Release Build 6389
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11 months ago |
Nic0Nic0Nii
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7be77e92a5
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Lock on targeting position for bears were relative instead of absolute. Misleading variable name and fix directional vector of knockback effect
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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11 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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11 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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11 months ago |
Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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11 months ago |
Quapsel
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617b7e72d6
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„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
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11 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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11 months ago |
sigonasr2
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9f5bb212f8
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Added tile environment color manipulation.
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11 months ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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11 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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11 months ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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11 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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11 months ago |
Nic0Nic0Nii
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7b0c83824d
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Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
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3f0bfb6919
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„Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern
4-Piece Leather Set Bonus changed from HP-Recovery to HP6-Recovery.
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11 months ago |
Quapsel
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f737492222
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„Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern
Warrior buffs:
Battlecry mana cost 40 -> 35
Ground Slam Range: 300 -> 350
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11 months ago |
Quapsel
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b87c90c592
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1_8 2nd half of Border added.
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11 months ago |
Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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11 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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11 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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11 months ago |
Nic0Nic0Nii
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aabc9e4cc5
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Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Nic0Nic0Nii
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fcfdd6aba5
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Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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11 months ago |
Quapsel
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85e8958ebf
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„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
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11 months ago |
Nic0Nic0Nii
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1490b2b9f9
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Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
sigonasr2
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7af67b25b6
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Fixes for Linux builds and cmake compiling!
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11 months ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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11 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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11 months ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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11 months ago |