Commit Graph

759 Commits (7100bec2345378142c6e05ebc5fc08e303213d2b)

Author SHA1 Message Date
sigonasr2 b1cdc78a87 Boss region map check. 11 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 11 months ago
sigonasr2 7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 11 months ago
sigonasr2 2640477f89 Implemented offline / online character tabs for the load game window. Release Build 6459. 11 months ago
sigonasr2 5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 11 months ago
Quapsel a06131e6f4 didnt press save button before last commit. not sure what this commit includes. 11 months ago
Quapsel 5af864899e Bonus stage prior to Bear boss added 11 months ago
Quapsel ce76d120ed Ring of the Bear added to Ursule loot table 11 months ago
sigonasr2 15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 11 months ago
sigonasr2 39a710727e Fix file saving/loading for online mode. 11 months ago
sigonasr2 7961e3d8aa Loading a file should call LoadFile instead of recursively calling LoadGame. 11 months ago
sigonasr2 e036302b58 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 11 months ago
sigonasr2 9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 11 months ago
Nic0Nic0Nii 1046557ac0 Update sprites for second boss, add config parameters for new behavior. 11 months ago
Quapsel c2e5e9aba7 Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9 11 months ago
sigonasr2 e45a2dc7da Knockback away from bear’s position makes more sense. 11 months ago
Quapsel 8229813624 small world map changes. 11 months ago
sigonasr2 1d5a936c20 Release Build 6393 11 months ago
Nic0Nic0Nii 4f6d9b09e3 Add Settings menu and an Unlocck All button 11 months ago
sigonasr2 4146e54379 Release Build 6389 11 months ago
Nic0Nic0Nii 7be77e92a5 Lock on targeting position for bears were relative instead of absolute. Misleading variable name and fix directional vector of knockback effect 11 months ago
sigonasr2 e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 11 months ago
sigonasr2 e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 11 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 11 months ago
Nic0Nic0Nii 5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack 11 months ago
Quapsel 4f226357be Boss Stage Border + 2nd grass color for End_Of_Map Tileset 11 months ago
Quapsel 617b7e72d6 „Adventures in Lestoria/assets/config/levels.txt“ ändern 11 months ago
sigonasr2 5ed991ec88 Boss Phase 3 completed. 11 months ago
sigonasr2 9f5bb212f8 Added tile environment color manipulation. 11 months ago
sigonasr2 7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 11 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 11 months ago
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 11 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 11 months ago
sigonasr2 afdb85e16f Release version 6278. 11 months ago
Nic0Nic0Nii 7b0c83824d Implement min/max quantity rolling for stage loot configuration 11 months ago
Quapsel 3f0bfb6919 „Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern 11 months ago
Quapsel f737492222 „Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern 11 months ago
Quapsel b87c90c592 1_8 2nd half of Border added. 11 months ago
Quapsel 4e175948ab 1_7 & 1_8 Border added. 11 months ago
sigonasr2 07139f06b7 Release build 6277. Fix second boss script not being loaded properly. 11 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 11 months ago
Nic0Nic0Nii aabc9e4cc5 Phase 1&2 prepping. 11 months ago
Nic0Nic0Nii fcfdd6aba5 Implement helper health percent remaining functions for monsters. Added framework for second boss monster script. 11 months ago
Quapsel dfb210f7d3 1_5 & 1_6 Border added 11 months ago
Quapsel 85e8958ebf „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 11 months ago
Nic0Nic0Nii 1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 11 months ago
sigonasr2 7af67b25b6 Fixes for Linux builds and cmake compiling! 11 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 11 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 11 months ago
sigonasr2 37fb379df9 Update to release build 6238. 11 months ago