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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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2024-01-20 12:50:12 -06:00 |
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Quapsel
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f363b4b38e
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1_4 Border added
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2024-01-20 17:05:16 +01:00 |
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Quapsel
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77493be6fa
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added missing Border in 1_2
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2024-01-20 16:45:46 +01:00 |
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Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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2024-01-20 16:35:34 +01:00 |
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a97bc7b2f0
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Add HUD input display button images.
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2024-01-20 09:24:11 -06:00 |
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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2024-01-19 15:09:59 -06:00 |
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Nic0Nic0Nii
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df08aa9936
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Add in analog stick control handling. Add interface configuration file.
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2024-01-19 15:20:38 +00:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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2024-01-19 02:00:27 +01:00 |
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a5abe82594
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Move spawn debug report code to after all initialization.
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2024-01-18 16:33:17 -06:00 |
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59c77add6b
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Update 'Adventures in Lestoria/assets/config/configuration.txt'
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2024-01-18 13:08:57 -06:00 |
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Quapsel
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812791de8a
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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2024-01-18 11:00:27 -06:00 |
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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2024-01-17 20:10:54 -06:00 |
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1ab521ecc0
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Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 16:18:09 +00:00 |
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Quapsel
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ad10a08644
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small fixes in 1_2
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2024-01-17 11:48:33 +01:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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2024-01-16 13:21:05 +01:00 |
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cfd3be4f13
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Changes to bear sprite.
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2024-01-15 17:22:42 -06:00 |
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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2024-01-15 06:07:18 -06:00 |
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1fd37bbd51
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Added controller vibration for world shake events/player hurt events.
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2024-01-15 03:22:34 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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2024-01-14 17:42:20 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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e8d2ec9e9d
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Frog behavior implemented.
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2024-01-13 17:20:13 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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2024-01-13 13:33:56 +01:00 |
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Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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2024-01-13 13:06:39 +01:00 |
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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2024-01-12 11:51:07 -06:00 |
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8e8e145403
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-12 09:56:50 -06:00 |
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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2024-01-12 09:56:49 -06:00 |
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Quapsel
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d2b799419f
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added tiles for Map Border.
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2024-01-12 15:58:36 +01:00 |
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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2024-01-11 01:26:58 -06:00 |
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9278c355b0
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Frog sprite.
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2024-01-10 12:01:20 -05:00 |
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Quapsel
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6088e2bf76
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Map border
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2024-01-10 15:59:29 +01:00 |
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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2024-01-10 04:08:52 -06:00 |
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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2024-01-10 03:11:03 -06:00 |
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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2024-01-10 02:24:12 -06:00 |
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3f4c714c42
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All basic sound effects implemented.
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2024-01-09 06:42:09 -06:00 |
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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2024-01-09 05:44:37 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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2024-01-08 22:31:44 -06:00 |
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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2024-01-08 07:42:44 -06:00 |
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0643393b9c
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Added Sound effect configuration and implementation.
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2024-01-08 05:26:20 -06:00 |
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6539bbdb50
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Sound Effects.
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2024-01-08 04:13:27 -06:00 |
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ac8bca2396
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Birbs
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2024-01-08 02:18:15 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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Quapsel
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cb86417a38
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small collision changes
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2024-01-07 17:26:26 +01:00 |
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Quapsel
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41d0a8e602
|
spawn zones added for 1_3 - 1_8
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2024-01-07 17:12:10 +01:00 |
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e7dbdea62d
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-01-06 18:09:30 -06:00 |
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