sigonasr2
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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1c2106135d
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Player configuration file implemented.
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1 year ago |
sigonasr2
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b2d363cdef
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Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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1 year ago |
Nic0Nic0Nii
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017a72b8cc
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Added retreat configuration variables.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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ac1896b671
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Start implemnting ranger config
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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d38422b9da
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Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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2287b186f1
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Boss Stage 1 v2
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1 year ago |
sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
sigonasr2
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b4692769a0
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Add configuration parameters for Wizard Meteor ability.
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1 year ago |
sigonasr2
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49b802fc99
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Added in Wizard Lightning Bolt Configuration Parameters
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1 year ago |
sigonasr2
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9d65f5ba93
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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8e46d7698e
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
Nic0Nic0Nii
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bd407aca83
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
sigonasr2
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a86362c801
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Warrior ability custom parameters implemented.
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1 year ago |
sigonasr2
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3223c3e879
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Oh, let's not actually include a bad config file.
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1 year ago |
sigonasr2
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904f5bc5df
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<<std::endl
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1 year ago |
sigonasr2
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b32e37649d
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Include error handling to make detecting bugs or typos easier due to missing configuration items.
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1 year ago |
Nic0Nic0Nii
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eb1ceb31dd
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Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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44281bac19
|
Added casting time parameters to ability configuration files.
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1 year ago |
sigonasr2
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5a406bc469
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Read all basic skill data from class configuration files.
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1 year ago |
Nic0Nic0Nii
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3cb8c43da1
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Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
1e08589403
|
Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
11aa50105c
|
Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
|
a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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79a8dca88a
|
Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
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0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2, Sig, Sigo
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93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
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0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
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1 year ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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1 year ago |
sigonasr2, Sig, Sigo
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36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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1 year ago |
Quapsel
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d804112460
|
placed Monsters for 1-1
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1 year ago |
sigonasr2
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57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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1 year ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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1 year ago |
sigonasr2
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
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1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
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1 year ago |
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
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1 year ago |
Quapsel
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b2a5f3fbfe
|
finished 1-1 part before bridge
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1 year ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
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1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
1 year ago |