sigonasr2
|
6a5b74b3e6
|
Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
|
10 months ago |
sigonasr2
|
2b7ebb32cc
|
Visual Novel character sizing now scales based on image size instead.
|
10 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
10 months ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
10 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
10 months ago |
sigonasr2
|
9dc2a0a4c2
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
|
10 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
11 months ago |
sigonasr2
|
1e3a2ecabb
|
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
6412f34dce
|
Implemented Merchant Selling Screen
|
11 months ago |
sigonasr2
|
cb09825455
|
Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
|
12 months ago |
sigonasr2
|
5ba83cad95
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
sigonasr2
|
933fc16cce
|
Add in item drop overlays to HUD.
|
1 year ago |
sigonasr2
|
88b8f17edb
|
Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
|
1 year ago |
sigonasr2
|
5b28478596
|
Inactive/Active ring status based on being in/out of combat.
|
1 year ago |
sigonasr2
|
eeb24934a3
|
Added an end zone ring graphic.
|
1 year ago |
sigonasr2
|
800a5767f2
|
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
|
1 year ago |
sigonasr2
|
3ee6d03728
|
Add in Rotating character display component
|
1 year ago |
sigonasr2
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
1 year ago |
sigonasr2, Sig, Sigo
|
17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
13c20abc1c
|
Add in ranger ability icons
|
1 year ago |
sigonasr2
|
66f182ac38
|
Implemented Wizard HUD ability icons.
|
1 year ago |
sigonasr2
|
9d08c2547f
|
Added Warrior HUD ability icons
|
1 year ago |
sigonasr2
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
1 year ago |
sigonasr2
|
c68bdcc673
|
Cooldown icon indicators.
|
1 year ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
1 year ago |
sigonasr2
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
sigonasr2
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
sigonasr2
|
6a12a45cb2
|
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
|
1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
1 year ago |