Commit Graph

80 Commits (694cb310f28cf714b25457581f534ee721f02b1d)

Author SHA1 Message Date
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 1 year ago
Nic0Nic0Nii bd407aca83 Implement a few more properties 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2 3223c3e879 Oh, let's not actually include a bad config file. 1 year ago
sigonasr2 904f5bc5df <<std::endl 1 year ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 1 year ago
Nic0Nic0Nii eb1ceb31dd Start incorporating Warrior ability properties into config file. 1 year ago
sigonasr2 44281bac19 Added casting time parameters to ability configuration files. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
Nic0Nic0Nii 3cb8c43da1 Setup class config file directory structure 1 year ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 1 year ago
Nic0Nic0Nii 11aa50105c Reorganize data file specs and implement custom operator syntax 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2, Sig, Sigo 93cf655a40 Giant meteor and add check for dead targets for lightning bolt chain spread 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 1 year ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2, Sig, Sigo 36005ec0b3 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 1 year ago
Quapsel cb24484dfe small positions changes for 1-1 objects. 1 year ago
Quapsel d804112460 placed Monsters for 1-1 1 year ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 1 year ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 1 year ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 1 year ago
Quapsel b2a5f3fbfe finished 1-1 part before bridge 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
Quapsel 9b08566d6c Chapter 2 added on World Map 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago
Quapsel 560a0bd624 first steps for 1-2 1 year ago
Quapsel ad8644b3e1 1-1 Terrain almost done 1 year ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 1 year ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 1 year ago
Quapsel 075fe53f38 some progress on 1-1 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago