sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
Nic0Nic0Nii
|
bd407aca83
|
Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
cacf169668
|
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
sigonasr2
|
a86362c801
|
Warrior ability custom parameters implemented.
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1 year ago |
sigonasr2
|
3223c3e879
|
Oh, let's not actually include a bad config file.
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1 year ago |
sigonasr2
|
904f5bc5df
|
<<std::endl
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1 year ago |
sigonasr2
|
b32e37649d
|
Include error handling to make detecting bugs or typos easier due to missing configuration items.
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1 year ago |
Nic0Nic0Nii
|
eb1ceb31dd
|
Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
44281bac19
|
Added casting time parameters to ability configuration files.
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1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
1 year ago |
Nic0Nic0Nii
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
1e08589403
|
Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
11aa50105c
|
Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
1 year ago |
sigonasr2
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
1 year ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
|
1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
sigonasr2, Sig, Sigo
|
93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
1 year ago |
sigonasr2
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
1 year ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
1 year ago |
Quapsel
|
d804112460
|
placed Monsters for 1-1
|
1 year ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
1 year ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
1 year ago |
sigonasr2
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
|
1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
|
1 year ago |
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
1 year ago |
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
1 year ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
|
1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
1 year ago |
sigonasr2
|
3939ee5693
|
Fire Bolt implemented.
|
1 year ago |
sigonasr2
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
1 year ago |
sigonasr2
|
ba6bc74f1f
|
Add energy bolt splash effect and fade out.
|
1 year ago |
Quapsel
|
9b08566d6c
|
Chapter 2 added on World Map
|
1 year ago |
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
1 year ago |
Quapsel
|
42a860f1d0
|
First Boss Stage + a little work on 1-2
|
1 year ago |
Quapsel
|
560a0bd624
|
first steps for 1-2
|
1 year ago |
Quapsel
|
ad8644b3e1
|
1-1 Terrain almost done
|
1 year ago |
sigonasr2
|
22729c3928
|
Fix map path so it's not pointing to a Quapsel directory
|
1 year ago |
Quapsel
|
fc4d16a2a7
|
Added new Tileset (grass_tiles_modded) and small 1-1 edited
|
1 year ago |
Quapsel
|
075fe53f38
|
some progress on 1-1
|
1 year ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
1 year ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
sigonasr2
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
1 year ago |