Commit Graph

272 Commits (694a82701e13e65cfedcaa3c02ea2b3963d160dd)

Author SHA1 Message Date
sigonasr2 dd2ff24d85 Converted menu storage to pointers. 1 year ago
sigonasr2 461265a8a4 Added label, text, and quantity descriptions for all items on the inventory menu. 1 year ago
sigonasr2 803a0189d8 Inventory Drag and Drop Management implemented. 1 year ago
sigonasr2 5903692dbb Fix null checks. Inventory display window setup. Ready for draggable interface. 1 year ago
sigonasr2 99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
sigonasr2 48a8165086 Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed. 1 year ago
sigonasr2 ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sigonasr2 c1d64e7bd1 Window centering and positioning added. 1 year ago
sigonasr2 773f72a45c Main Menu and Game Play state switching. 1 year ago
sigonasr2 43661ee07f Game State System Setup 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 203290c94a Added static tileset world optimization and generation features. 1 year ago
sigonasr2 ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
sigonasr2 2f302f7370 Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game. 1 year ago
sigonasr2 9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
sigonasr2 40a222fc8f MonsterData safemap was not locked. 1 year ago
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2 3723835cc7 Switched menu button system to component inheritance system. 1 year ago
sigonasr2 2914aa1972 When a column matches up in a previous row, we should jump up to that menu item instead. 1 year ago
sigonasr2 60e46a83f2 Improve keyboard/controller-based menu navigation by separating each row into its own structure. 1 year ago
sigonasr2 03f2738ead Windowing System button controls, stack system, and custom functions implemented. 1 year ago
sigonasr2 099e464e2f Build 1576. Timer fixed. 1 year ago
sigonasr2 f0169b06ab Display DPS tracker + encounter timer 1 year ago
sigonasr2 c4db27a78d Boss name overlays added to map editor and game. 1 year ago
sigonasr2 9d08c2547f Added Warrior HUD ability icons 1 year ago
sigonasr2 b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
sigonasr2 388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 1 year ago
sigonasr2 b80d791578 Differentiate between player damage indicators and enemy damage indicators. 1 year ago
sigonasr2 c68bdcc673 Cooldown icon indicators. 1 year ago
sigonasr2 f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 1 year ago
sigonasr2 1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
sigonasr2 bc23188d60 Hitbox fade hints implemented for colliding terrain. 1 year ago
sigonasr2 3f60180b68 Build 1418. Slime King fight is fully implemented. 1 year ago
sigonasr2 caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 76d45f2563 Phase 3 patterns implemented. 1 year ago
sigonasr2 cf782c29bb Tuned jump delays and values for phase 2. 1 year ago
sigonasr2 b57027e13e Make the animation speedy. 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2 3c3d32bf7e Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring. 1 year ago
sigonasr2 0d6b6584d5 Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up. 1 year ago
sigonasr2 064d717e27 HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax. 1 year ago
sigonasr2 7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 1 year ago
sigonasr2 74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions. 1 year ago
sigonasr2 cb600c8ea4 Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete. 1 year ago
sigonasr2 43b5503661 Added particle effects for slime king jump and landing. 1 year ago
sigonasr2 14564d814d Animations that are missing from the animation map now auto-generate after animations have been defined. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago