sigonasr2
18810875a5
Fix tile animations. Add in game hub state.
10 months ago
sigonasr2
5c83a41a86
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
10 months ago
sigonasr2
7a557fe5fc
Add overlay sprite feature, extra animations for second boss.
10 months ago
sigonasr2
934019e84e
Add dynamic color and incrementing/decrementing counters for health/mana.
10 months ago
sigonasr2
b8da4fbbbe
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
10 months ago
sigonasr2
64422e4a24
Auto-aim implemented for controller/keyboard gameplay.
10 months ago
sigonasr2
7cf44b2462
Added infinite and nan checks for positions.
10 months ago
sigonasr2
4aaa954d05
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
11 months ago
sigonasr2
e669968bc3
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
11 months ago
sigonasr2
c0ae0697b7
Move to smart pointers for menu component system.
11 months ago
sigonasr2
6b2f4f7bf9
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
11 months ago
sigonasr2
1fd37bbd51
Added controller vibration for world shake events/player hurt events.
11 months ago
sigonasr2
b7ef0c8712
Added knockup status for players/monsters.
11 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
11 months ago
sigonasr2
e8d2ec9e9d
Frog behavior implemented.
11 months ago
sigonasr2
20e452b337
Smooth movement should respect elapsed time and not be frame-based.
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
2c54e9a9c7
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
11 months ago
sigonasr2
20928b6867
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
11 months ago
sigonasr2
7abb714144
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
11 months ago
sigonasr2
c193aa7116
Added collision handling for areas where there are no valid tiles.
11 months ago
sigonasr2
3f4c714c42
All basic sound effects implemented.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
0d6ab94fda
Implement load game functions.
11 months ago
sigonasr2
5e5e8f5656
Save File implemented.
11 months ago
sigonasr2
5a9396fbcb
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
...
Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
c7e3115b89
Implemented Mana and Atk Spd stats
11 months ago
sigonasr2
28079609b7
CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
11 months ago
sigonasr2
4ac15dd1cc
XP and level up systems implemented.
11 months ago
sigonasr2
2a72238e40
Implemented all item stats.
11 months ago
sigonasr2
126753053f
Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
11 months ago
sigonasr2
52d36eab3b
Properly reset the player's health and mana between stages.
11 months ago
sigonasr2
668a5ca1b1
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
11 months ago
sigonasr2
51cbf81204
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
11 months ago
sigonasr2
e89d18d84f
Added TODO file
11 months ago
sigonasr2
b81058e296
Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
11 months ago
sigonasr2
852bbbc5a0
Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
11 months ago
sigonasr2
fd96b23110
Added duration-based restoration buffs for the Restore Item Script.
11 months ago
sigonasr2
70423be9d4
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
11 months ago
sigonasr2
4c290e81aa
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
11 months ago
sigonasr2
eae8239501
Traveling Merchant Purchase Window and systems implemented.
11 months ago
sigonasr2
f1aa872717
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
12 months ago
sigonasr2
2b3c1ea1b4
Added Merchant config files and parsing of config files to merchant structure.
12 months ago
sigonasr2
c11417d8a0
Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
12 months ago