sigonasr2
3be02315a5
Retrieve Steam icons from steam platform files. Update official controller configs. Release Build 8290.
8 months ago
sigonasr2
bdad7cf186
KEY_BACK was not referencing steam input's BACK enum but KEY's BACK enum. Release Build 8283.
8 months ago
sigonasr2
fa79df59de
Press, Held, and Release events from Steam API controllers properly respond. Fix a bug involving the steam input API not returning handles properly on initialization. Release Build 8281.
8 months ago
sigonasr2
195ec1a0f8
Include switch pro config because Steam is dumb and auto-switches inputs on it.
8 months ago
sigonasr2
8011310d96
Get input detection from controllers configured through Steam Input. Release Build 8264.
8 months ago
sigonasr2
06ee669034
Add in all steam input requests to input lists. Release Build 8238.
8 months ago
sigonasr2
6593f43b96
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
8 months ago
sigonasr2
7aa65eae72
Make sure steam_appid.txt exists in working directory so testing will launch the app in the debugger.
8 months ago
sigonasr2
6cd34639ef
If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224.
8 months ago
sigonasr2
8768b89f38
Add check to ensure steam is running before attempting to use the Steam API. Release Build 8221.
8 months ago
sigonasr2
03ac0be3f3
Add steam API to build. Release Build 8219.
8 months ago
sigonasr2
b13fa843de
Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
8 months ago
sigonasr2
48464e3d8b
Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
8 months ago
sigonasr2
7a683fffa6
Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208.
8 months ago
sigonasr2
f73cadcbff
Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
8 months ago
sigonasr2
51964406a7
Fix outer boundary tile transitions in Intro setpieces.
8 months ago
sigonasr2
a71978c819
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
8 months ago
sigonasr2
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
Quapsel
b6e6cb58b1
grass transition for 1_6 - 1_8 & 1_B1
8 months ago
Quapsel
d1c8b1d06b
Grass transition for 1_2 - 1_5 added.
8 months ago
Quapsel
c360898800
changes on End_of_Map Tileset and grass transition at map end for 1_1.
8 months ago
sigonasr2
15d5d2fb4a
Tie PGE font setting to resource pack loading system. Release Build 8168.
9 months ago
sigonasr2
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
de82e3f913
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
cb0e6105f2
Marketiiiiiiiiing
9 months ago
sigonasr2
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
0484908b37
Add in showing of max health/mana display in settings menu. Release Build 8142.
9 months ago
sigonasr2
4d912ab259
Change casting SFX volume when the SFX volume slider is changed. Release Build 8134.
9 months ago
sigonasr2
18699fb4ca
Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
9 months ago
sigonasr2
48ce0c6cd9
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
25654fc0da
Update to PGE v2.25.
9 months ago
sigonasr2
454963c80e
Fix text coloring issue for equip items in the blacksmith menu that are not valid for enhancement. Release Build 8113.
9 months ago
sigonasr2
d4d83a1e44
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
6c59787373
Merge pull request 'Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.' ( #36 ) from YellowSlimeJumpChanges into master
...
Reviewed-on: #36
9 months ago
sigonasr2
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
ecab0ae259
Merge pull request 'KingSlimeFix' ( #35 ) from KingSlimeFix into master
...
Reviewed-on: #35
9 months ago
sigonasr2
751513135e
Merge with master.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
5dc5a74ed6
When the application loses focus, all inputs are released properly so inputs aren't stuck on refocus. Release Build 8085.
9 months ago
sigonasr2
60e5ca2033
Proposed Slime King AI change will cause phase 3 to start on the bullet pattern instead of the jump pattern if the jump pattern from phase 2 was just executed.
9 months ago
sigonasr2
a687bbe455
Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
9 months ago
sigonasr2
2de0ba3810
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
9 months ago
sigonasr2
5a8a3d64e9
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
9 months ago
sigonasr2
13854574c9
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
63fc61cc09
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
...
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
da1774bfdd
Maxed out item rolls now show up in a different color. Release Build 8012.
9 months ago
sigonasr2
3f352eeeeb
Prevent precast consumable items (Ex. Bandages) from still being activated when the loadout slot quantity reaches 0. Release Build 7998.
9 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago