Commit Graph

70 Commits (60e46a83f2811e8843458f3997cc6980dcfc4074)

Author SHA1 Message Date
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 ae50e6631f Test a webhook commit. 2 years ago
sigonasr2 0718150cd0 Test commit. 2 years ago
sigonasr2 3650b94363 Verifying commit pushing works. 2 years ago
sigonasr2 b6b9089422 Included proper variable initialization states for Monsters. 2 years ago
sigonasr2 a94528fe3e Added Spawners 2 years ago
sigonasr2 01d1e44839 Added Bullet shooting 2 years ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago
sigonasr2 8bb42df861 Implemented spawners and monster rendering. 2 years ago
sigonasr2 0f449a902a Implemented monster update method and monster spawner methods. 2 years ago
sigonasr2 1e0e40c77b Refactor animation data location. 2 years ago
sigonasr2 86867cd82c Prep Monster structures 2 years ago