Commit Graph

94 Commits (5ed991ec8818056ed0d0af28d4b0e977cf0a7860)

Author SHA1 Message Date
sigonasr2 5ed991ec88 Boss Phase 3 completed. 10 months ago
sigonasr2 9f5bb212f8 Added tile environment color manipulation. 10 months ago
sigonasr2 7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 10 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 10 months ago
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 10 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 10 months ago
Nic0Nic0Nii 7b0c83824d Implement min/max quantity rolling for stage loot configuration 10 months ago
Quapsel 3f0bfb6919 „Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern 10 months ago
Quapsel f737492222 „Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern 10 months ago
Quapsel b87c90c592 1_8 2nd half of Border added. 10 months ago
Quapsel 4e175948ab 1_7 & 1_8 Border added. 10 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
Nic0Nic0Nii aabc9e4cc5 Phase 1&2 prepping. 10 months ago
Quapsel dfb210f7d3 1_5 & 1_6 Border added 10 months ago
Quapsel 85e8958ebf „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 10 months ago
Nic0Nic0Nii 1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 10 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
sigonasr2 6907b35e16 Imported new EXP formula. 10 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 10 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago
Quapsel ee5831422d „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 10 months ago
Quapsel 47aa305ab9 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 10 months ago
sigonasr2 64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 10 months ago
Quapsel f8ea2f8db1 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 10 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 10 months ago
sigonasr2 9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 10 months ago
Quapsel f363b4b38e 1_4 Border added 10 months ago
Quapsel 77493be6fa added missing Border in 1_2 10 months ago
Quapsel 70323f6013 Fixed Problems with Tree overlapping on 1_2 & 1_3 10 months ago
sigonasr2 a97bc7b2f0 Add HUD input display button images. 10 months ago
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 10 months ago
Nic0Nic0Nii df08aa9936 Add in analog stick control handling. Add interface configuration file. 10 months ago
sigonasr2 aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 10 months ago
Quapsel f8a9bd1e27 Map Border 1_2 & 1_3 added. 10 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 10 months ago
sigonasr2 59c77add6b Update 'Adventures in Lestoria/assets/config/configuration.txt' 10 months ago
Quapsel 812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 10 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 10 months ago
sigonasr2, Sig, Sigo 1ab521ecc0 Slight randomization in sound effect pitches for noise variety. 11 months ago
Quapsel ad10a08644 small fixes in 1_2 11 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
Quapsel afb05b9616 End of Map Collision + 1_1 Borders added 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago