Commit Graph

1376 Commits (5a7c60ac7c396030a5dd84dcd96bee236e08acee)
 

Author SHA1 Message Date
NicoNicoNii 5a7c60ac7c [Compiler Error] Implement delayed lock-on targeting when multiple targets get marks at the same time (for more dramatic effect) 4 months ago
sigonasr2 23c2bfb45c Setup Purple Energy Ball Attack. 4 months ago
sigonasr2 d7351bd872 Prepare Witch class animations and spritesheet. 4 months ago
sigonasr2 0df19d7b56 Implemented Trapper's Explosive Trap ability. Release Build 10304. 4 months ago
sigonasr2 05d81e4446 Add sound effect for Mark Target ability. Release Build 10303. 4 months ago
sigonasr2 0cb52d1c0f Fix unit tests, item script tests weren't properly updated. Mark Tests were properly killing targets, removing their marks. 105/105 Tests passing. Release Build 10302. 4 months ago
sigonasr2 8025680617 Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 4 months ago
sigonasr2 345a4abb48 Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275. 4 months ago
sigonasr2 c3e7c62bd3 Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264. 4 months ago
sigonasr2 a1eb109e70 Added TriggerMark convenience function and appropriate unit test for it. 4 months ago
sigonasr2 ee79ef225b Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261. 4 months ago
sigonasr2 efc976758b 2-8 spawnpoint fix (oops) 4 months ago
sigonasr2 b91b1a8362 Add iframe time on hit to Stone Elemental bullet ring so the player doesn't get instantly obliterated standing in the center of the bullet ring. Move Stone Elemental's bullet ring center point slightly downwards so it matches better visually. Fix staircases not working when the firstgid of the staircase tilesheet is not 0 in the tilesheet list. Release Build 10258. 4 months ago
sigonasr2 aefa81d71f Remove all player buffs/debuffs at the start of a stage to prevent buff stacking exploit from using items in your loadout and dying/restarting the stage. Release Build 10256. 4 months ago
sigonasr2 2cb6fe9d87 Add unit testing for DOT effects, true damage effects, and applying mark tests to both player tests and monster tests. Fixed bugs related to DOTs not triggering proper damage events and not resetting DOT damage number timers over time. 105/105 unit tests passing. Release Build 10254. 4 months ago
sigonasr2 a9b59b5eba Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248. 4 months ago
sigonasr2 2a50695f51 Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217. 4 months ago
sigonasr2 11691e5cba Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205. 4 months ago
sigonasr2 84e823aeb8 Fix upper monster list not being cleared each frame. Release Build 10192. 4 months ago
sigonasr2 3a40d44fd1 Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191. 4 months ago
sigonasr2 8c9d8cdcde Fill in random hole in II-V. Apply Bridge Layer / Class to bridge in II-V to make it functional. Release Build 10190. 4 months ago
sigonasr2 e0178fb08b Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188. 4 months ago
sigonasr2 64f726b50d Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186. 4 months ago
sigonasr2 55b5cb4738 Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183. 4 months ago
sigonasr2 14f9a71346 Fix bullet offsets. Division by two integers instead of a float and an integer causing incorrect rendering positions. Change damage number color to include a background color. Release Build 10176. 4 months ago
sigonasr2 9d290aae5a Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172. 4 months ago
sigonasr2 6ce8ff535a Add Adrenaline Rush unit test. 4 months ago
sigonasr2 5e6f46b85a Add in edge case so movement targeting direction while standing still for Deadly Dash will still work for controllers. Fix bug with Releasing spell key required for precast spells with target indicators, now activate immediately on press. Release Build 10164. 4 months ago
sigonasr2 747c9bbffe Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153. 4 months ago
sigonasr2 b2fc642723 Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146. 4 months ago
sigonasr2 78804d666b Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 5 months ago
NicoNicoNii 11b45499fd Deadly Dash directional fix + Additive Blending toggle. 5 months ago
NicoNicoNii 7266e5eb2e Add deadly dash attack sound effects and basic behavior 5 months ago
sigonasr2 1450d01edf Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109. 5 months ago
sigonasr2 fe91e36b60 Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097. 5 months ago
sigonasr2 ed4a755d1c Add in zoom targeting and ease-in functions for the camera system. Release Build 10094. 5 months ago
sigonasr2 352847ab27 Add Thief Roll Ability. Release Build 10093. 5 months ago
sigonasr2 d2841e0e0c Add new ability icons for new classes. Release Build 10068. 5 months ago
sigonasr2 26af9def75 Change std::exception to std::runtime_error for gcc compatibility. 5 months ago
sigonasr2 6becdd4f6b Fix ScrollableWindowComponents buggy behavior when clicking the down arrow button causing the list to scroll all the way to the bottom. Release Build 10067. 5 months ago
sigonasr2 c80ec17999 Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061. 5 months ago
sigonasr2 5f40ee8306 Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053. 5 months ago
sigonasr2 34510e732a Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050. 5 months ago
sigonasr2 c307178d95 Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044. 5 months ago
sigonasr2 5b32eb268b Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 5 months ago
sigonasr2 38710151c4 Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027. 5 months ago
sigonasr2 210dd3b9de Set background music of Chapter 2 stages to the foresty track. 5 months ago
sigonasr2 b63372230e Add in Chapter 2 map spawn zones and end zones. 5 months ago
sigonasr2 ed5ab319de Fix bug with multi-target bullets fading out upon hitting a single target. Reduce default fade time of bullets from 0.25 seconds to 0.1 seconds. Release Build 10024. 5 months ago
sigonasr2 421ba4bc4a Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago