Commit Graph

262 Commits (581128002ba9f241d44b8a2c3419d9e6f6d3ad8f)

Author SHA1 Message Date
sigonasr2 e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 914b55e4c1 Minimap generation implemented. Release Build 8675. 8 months ago
sigonasr2 84c8ceb898 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
Nic0Nic0Nii c5f7cc1887 Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 8 months ago
sigonasr2 b35d58f9bd Added noise to grass/ground tiles of maps. 8 months ago
sigonasr2 92da000b13 Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 962ee84da9 Changed Bandages item description to include casting info. 8 months ago
sigonasr2 f47aa88e2e Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 8 months ago
sigonasr2 b8790c16b6 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 8 months ago
sigonasr2 047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago
sigonasr2 e7c7504e6d Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 8 months ago
sigonasr2 5742c03c4f Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534. 8 months ago
sigonasr2 3840b28468 Implement monster-specific kill achievements. Release Build 8532. 8 months ago
sigonasr2 e3f79e6965 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 8 months ago
sigonasr2 de52654380 Add achievement icons and setup achievement config file. Add in unlock area achievements. 8 months ago
sigonasr2 a997c5944a Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515. 8 months ago
sigonasr2 64a52d6910 Prep Time Trial system structure. Release Build 8492. 8 months ago
sigonasr2 6258925932 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 8 months ago
sigonasr2 86242f9f87 Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472. 8 months ago
sigonasr2 9fb5946369 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 fe52623a17 Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
Quapsel b3e4f99754 Small progress on Chapter 2 presets. 8 months ago
sigonasr2 8e595546ab Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key. 8 months ago
sigonasr2 97f6987028 Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369. 8 months ago
Quapsel 4c85f8bd4c initial shape for some Chapter 2 Tilepresets. 8 months ago
sigonasr2 2c799d5ef6 Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 8 months ago
sigonasr2 5ca9690028 Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212. 8 months ago
sigonasr2 bd4bb4d822 Fix outer boundary tile transitions in Intro setpieces. 9 months ago
sigonasr2 6ee3518c58 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 9 months ago
sigonasr2 7608e9dfe2 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
Quapsel 83eabcae01 grass transition for 1_6 - 1_8 & 1_B1 9 months ago
Quapsel 0d210be144 Grass transition for 1_2 - 1_5 added. 9 months ago
Quapsel 97f2dddf45 changes on End_of_Map Tileset and grass transition at map end for 1_1. 9 months ago
sigonasr2 73268374df Tie PGE font setting to resource pack loading system. Release Build 8168. 9 months ago
sigonasr2 90a20d77af Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 9 months ago
sigonasr2 4498cc39eb Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155. 9 months ago
sigonasr2 49bd224202 Marketiiiiiiiiing 9 months ago
sigonasr2 d21352a633 Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
sigonasr2 73819416cc Audio casting sound volume did not respect SFX option setting. 9 months ago
sigonasr2 e4e2a0c55e Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105. 9 months ago
sigonasr2 943996fd7d Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 9 months ago
sigonasr2 931f1db470 Jump targeting lock-on time implemented for Slime King script. 9 months ago
sigonasr2 8917efbc51 Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068. 9 months ago
sigonasr2 2364176c79 Added Yellow Slime jump attack behavior. Release Build 8023. 9 months ago
sigonasr2, Sig, Sigo dc6d333e5b Add monster jumping inside run towards monster strategy. 9 months ago
Quapsel 3e7b7ed06e „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 9 months ago
sigonasr2 e1088e9696 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago