sigonasr2
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719ed53923
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Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
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3 months ago |
sigonasr2
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1d1c12004e
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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3215414e11
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1-5. Fix a missed tile near waterfall area.
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8 months ago |
Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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8 months ago |
sigonasr2
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64a52d6910
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Prep Time Trial system structure. Release Build 8492.
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8 months ago |
sigonasr2
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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8 months ago |
Quapsel
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0d210be144
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Grass transition for 1_2 - 1_5 added.
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8 months ago |
Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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10 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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10 months ago |
Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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11 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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11 months ago |
Quapsel
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41d0a8e602
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spawn zones added for 1_3 - 1_8
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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11 months ago |
Quapsel
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7269326178
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1_5 created
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12 months ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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1 year ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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1 year ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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1 year ago |
sigonasr2, Sig, Sigo
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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1 year ago |
Quapsel
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d804112460
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placed Monsters for 1-1
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1 year ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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1 year ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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1 year ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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1 year ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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1 year ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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1 year ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
Quapsel
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560a0bd624
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first steps for 1-2
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1 year ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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1 year ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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1 year ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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1 year ago |
Quapsel
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075fe53f38
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some progress on 1-1
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1 year ago |
sigonasr2
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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1 year ago |
Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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1 year ago |